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StaticAstraeus

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Everything posted by StaticAstraeus

  1. Tried it on a whim and I managed to log in, much to my surprise. Unfortunately, I last logged out looking at an unfinished ship prototype, and the thought of not being able to put any work into it any time soon (without having to mine my life away or having to become an in-game corporate employee) took the wind right out of my sails, so I shut it down pretty quick. It still boggles the mind how, with the plethora of choices that can drive human interaction in an online game to chose from, someone actually thought the best way to get people to work together was to emulate the worst aspect of daily life: working for the man! Go figure.
  2. Actually, "Wishful thinking" is "the imagining or discussion of a very unlikely future event or situation as if it were possible and might one day happen" - Cambridge dictionary The problem here is that the described scenario is a tailored pragmatic overview of past events in other games. It may be a worst case scenario, but it is not unlikely at all. There's little point in being afraid that it will come to pass, but to simply dismiss the possibility merely invites it to happen.
  3. Best get yourself a comfortable seat... you'll get tired if you wait for an answer to that while standing up. The "vision" for this entire game is actually unachievable, no matter what tricks the developers try. This is due to the underlying premise being fundamentally flawed. They want an "online civilisation" where people interact to form communities/corporations and grow? Fair dues, commendable even. Slight problem: there are no survival mechanics (the suit provides for everything) and nothing you build contributes to the universe in any real way. You can make bases and buildings that enable production, all other uses are purely cosmetic and inconsequential. (I've seen some really nice buildings, but in the end they are just museum pieces; they serve no purpose). You can (could?) also make ships to travel around, but that's it. All that's left is mining, to feed the machine, but even then resources don't respawn, so unless you chance upon a rare area that has not been mined out by someone that drilled down vertically and then suicided out, all you have to look forward to as a new player is disappointment. So, the question is: how do you build an "online civilisation" - without survival mechanics - when you are dealing with limited resources in a hand full of planets/moons, have virtually no ability to be anything other than a menial worker for some big corp, have no real exploration to engage in (aside from said planets/moons), have a poorly implemented market system that would be hard to maintain if the community had the required communication tools to do so, and - to top it all off - nothing you make has value to anyone but yourself? The answer is, you don't. It's may sound harsh, but the vision is flawed. It was still fun to play though
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