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DealerSix

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Posts posted by DealerSix

  1. 18 hours ago, Aaron Cain said:

     

    And here is the problem, who ever invented those npc missions in a sandbox does not understand the concept of a sandbox. those should be scrapped at once and with that the need for a quanta sink, the scematics.

     

     

    still funny to see those missions here, probably they are still used to scam the place and make millions by loopholes. npc missions in a game with no npc's is just not logical.

     

    So what you are saying that instead of fixing the problem: missions bringing in too many quanta

    NQ just created an additional issue.

     

    Great!  then by killing both the missions and the schematics we are back where we began and there is no issue, and a cleaner more effective game, less database and server load, more efficient gameplay, less friction and irritation

     

    What level of designer should come up with that idea?

     

     

    Less space $$ to be made -> no need for schematics -> player driven markets. Cant call this game sandbox if missions or selling ore to bots is mandatory to play the game.

  2. Schematics are just stupid. Remove them already and fire the person that came up with that idea, thanks. 

    1. Way too expensive to be considered a "useful" game loop
    2. Only being craftable in inventory is beyond frustrating for your smaller/casual audience.

    It will kill your game in the long run. How is money distributed to players? By selling ores to bots? *Insert big brain .jpg here*
    So the entire goal of this game is to grind T1 ore to sell it to bots, to be able to afford schematics for their production. Buying stuff/parts from other players in the markets isnt worth it since they will put the schematic price on top.

    I quit during alpha/beta when schematics were introduced and came back to review this on release. This system is still beyond garbage, considering I have to manually look up all the schematics needed for a product. Should at least give people the option to "Que up all required schematics for this element" button.

    Cheers

  3. Hi everyone,

     

    I would like to ask if there are any plans on redoing or improving any of the existing 3D models in DU?

    Im asking, because i really think the design(especially Industry models) are very boring.

     

    -All Industry Structures have the same color palette. Orange, Black, White.

    -Assembly Lines all look the same, just scaled different and dont give the impression of actually bringing your base/factory to life. 

    -Every other Industry Structure looks really basic. The Electronics Industry is basically a box with one chamfered edge

     

    This makes everyones factory basically look the same and very boring in my opinion. Especially when this part of the game is the foundation to everything else in this game.

     

    But same counts for flight systems, the engines for example really block or stop the players creativity.

     

    - Any kind of Engines are huge blocks that define the shape of any air/space craft

    - Thrusters and Retro Brakes also look the same just scaled different.

     

     

    Why cant there be a internal engine block that you need to connect to a certain amount of (smaller) thrusters outside instead of having these huge blocks defining the shape of a actually functional space craft?
    Why cant there be a visual connection between the industry components instead invisible connections. 

     

    This kind of ruins the gameplay in my opinion and feels more like a pre alpha concept test than a beta.

     

    Thats why I am asking if there is any kind of plan to do more passes on these things.

     

    Cheers

     

     

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