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Lokiet

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  1. Like
    Lokiet reacted to Kruzer in Update and my concerns   
    That may be the problem.  I'm here for entertainment.  I live in an actual society.  So factories have been crippled.  Well, ok it was interesting to expand my factory and be able to create new equipment to expand my capabilities in the game but, babysitting a factory was getting a bit stale and probably wouldn't have held my interest for too much longer.  So now that has been hobbled and I'm supposed do what instead of managing my factory?  Mine?  No thanks.  Make screws and schlep them 30 km to the nearest lag fest that pass for markets?  Again, no thanks.  Maybe, take what little wealth I've accumulated and piss it away on PvP.  That could be fun but, the current combat mechanic is pretty much at the level of being a graphical text adventure.  There is so so much that needs to be added content wise before worrying about forcing specialization. 
  2. Like
    Lokiet got a reaction from CptLoRes in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    I advise that you fix the optimization of your game before tinkering with the maneuver tool. There are too many floating bases with one or two voxels that people smash into, much less random voxels floating in the air that kill people near the mountains. Your restrictions, specifically the moving only 50 meters every 3 minutes is too restrictive to do anything near your mountians. 
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