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chomwitt

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  1. Like
    chomwitt got a reaction from CptLoRes in Let's talk DU quits   
    Hi to all.
    As a new player, (just 3 days) , i want to share to you that the day before i purchased subscription to Dual Universe  i bought 'Infinity Battlescape' ?
    And after reading many posts in that thread ,  i asked my self  why?
    I buy games many times based on  what they promise .
    So i guess i bought DU cause i wasnt looking in DU what IB promise.
    IB promise multiplayer PvP in a vast seamless space area right from the start.
    But DU promises  (thats how i perceive it) something that hit another more softspot  in my gaming wishes.
    A robust virtual space where emergent gameplay would evolve in a way maybe not to be predicted.
    So i guess the promise i want to be kept is exactly that. I dont see PvP as a necessity. I think that the game should try to stay true to its first vision.
    Sidetracking in order to satisfy IB urges doesnt make sense to me. It makes more sense to try its best to deliver and work on that promise and see where it takes us.
     
     
  2. Like
    chomwitt got a reaction from Supermega in Let's talk DU quits   
    Hi to all.
    As a new player, (just 3 days) , i want to share to you that the day before i purchased subscription to Dual Universe  i bought 'Infinity Battlescape' ?
    And after reading many posts in that thread ,  i asked my self  why?
    I buy games many times based on  what they promise .
    So i guess i bought DU cause i wasnt looking in DU what IB promise.
    IB promise multiplayer PvP in a vast seamless space area right from the start.
    But DU promises  (thats how i perceive it) something that hit another more softspot  in my gaming wishes.
    A robust virtual space where emergent gameplay would evolve in a way maybe not to be predicted.
    So i guess the promise i want to be kept is exactly that. I dont see PvP as a necessity. I think that the game should try to stay true to its first vision.
    Sidetracking in order to satisfy IB urges doesnt make sense to me. It makes more sense to try its best to deliver and work on that promise and see where it takes us.
     
     
  3. Like
    chomwitt got a reaction from blazemonger in Let's talk DU quits   
    Hi to all.
    As a new player, (just 3 days) , i want to share to you that the day before i purchased subscription to Dual Universe  i bought 'Infinity Battlescape' ?
    And after reading many posts in that thread ,  i asked my self  why?
    I buy games many times based on  what they promise .
    So i guess i bought DU cause i wasnt looking in DU what IB promise.
    IB promise multiplayer PvP in a vast seamless space area right from the start.
    But DU promises  (thats how i perceive it) something that hit another more softspot  in my gaming wishes.
    A robust virtual space where emergent gameplay would evolve in a way maybe not to be predicted.
    So i guess the promise i want to be kept is exactly that. I dont see PvP as a necessity. I think that the game should try to stay true to its first vision.
    Sidetracking in order to satisfy IB urges doesnt make sense to me. It makes more sense to try its best to deliver and work on that promise and see where it takes us.
     
     
  4. Like
    chomwitt reacted to blazemonger in Let's talk DU quits   
    There is no "endgame" in a sandbox MMO. The purpose of DU is society/community building. Part of that is conflict and in that respect combat is introduced to the game.
    Conflict/combat/PVP (call it what you like) is not, should not and is clearly stated as not being a goal in and of itself in DU. It's a tool in the arsenal of options players have to achieve their goals.
  5. Like
    chomwitt reacted to blazemonger in Let's talk DU quits   
    DU without PVP would have a good chance to succeed.
    DU with only PVP would not stand a chance.
     
    Both builders and those seeking to focus on combat need to have a place in the game but when it comes down to it, without builders there is nothing to shoot and if we were to believe the most heard arguments from those who want to pewpew, if they do not get access to options to kill those who are non combattant, they would not have a game.
     
    Where is the players who understand that if you want to focus on fights, you need to go out and find them, you need to accept that a lot of that will be "by appointment". DU will always see offense be favored over offense for good reason. Without something to defend there is nothing to build an offense against. "PVPers" should realize they are dependent on those who build and create, especially if and when you seem to focus your effort on access to that group of players.
     
    It just feel like for many  it's not about the fights, it's about killing and looting someone. You'd probably be better of hanging around nullsec gates in EVE if that is what you are after. DU is not about incidental PVP, it is about players building their communities and in that context interacting with each other, if need be and if all else fails by force. And yes, there will always be those who have a different view and that is fine. But if those groups get the upper hand, the game is doomed as they will just destroy what is there and be left with.. nothing.
     
    When the best defense is to directly vector into someone approaching you and see them generally move away as quickly as possible it's obvious that it's not about being part of the game, it's about killing whatever you can without any meaning or purpose to it and running when there is even a chance of losing.
     
    DU is not a PVP centric game and I can only hope NQ never gives in to those that seem to think they can make it such as that will IMO certainly have one outcome and that the end of DU.
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