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KaiShang

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  1. Like
    KaiShang got a reaction from NQ-Naunet in FPS weapon workbench   
    Just like when we build our ships... same mechanic. Weapons with core sizes and elements. UI can be similar to how we interact with marketplace kiosk
  2. Like
    KaiShang got a reaction from Bobbylord in Salvaging - Nerfed as a casualty or by intention?   
    I wish we had a way to up vote this thread. I just started playing a few weeks ago and would have love to experience salvaging in its original state OP stated.
  3. Like
    KaiShang reacted to Bobbylord in Salvaging - Nerfed as a casualty or by intention?   
    Hey everybody!
     
    This post is about the sad state of the "Scavenging" "Profession" in DU currently - resulting from the gimped status of salvaging gameplay. Even though not documented, salvaging gameplay changed drastically in the last few days/couple weeks. While we, the players exploring and salvaging crashed ships and left alone static cores, were able to make somewhat of a living from exploring and salvaging until about a couple weeks ago, now, with the undocumented and unannounced changes to salvaging gameplay, we are no longer able to sustain this lifestyle.
     
    Previously, when a gold digger on Lacobus overloaded their ship and crashed back down on the planet trying to make their way out of the atmosphere, we were able to benefit from that. We were able to find, locate and salvage the ship as well as reap in the rewards. Now though, there is neither a risk for ignorant players overloading their ships or carelessly flying and crashing into everything anymore. We cannot claim cores anymore that were destroyed (only in the sad, completely avoidable, tiny bit of pvp space we have left) - only cores that were abandoned by the owner by intention.
     
    Here's the story unfolding pieced together from the DU Discord (just search for salvaging and get an impression of the confusion and frustration due to these unannounced and undocumented changes) :
     








     
    Scavenging used to be a viable way of living. And a nice way to combine flying, exploring and making some money to pay for the fuel and upkeep. We are now forced into digging in mines underground instead of flying about and exploring this world you created for us to explore and conquer.
     
    I'd like to end this post with a proposal and at the same time ask for feedback from the fellow DU player base:
    Constructs which core get destroyed should be salvageable by anybody in general (on planets/moons and in space) - with the only exceptions being: On Sanctuary - cause it's the "safe zone" by definition and a place were no bad things should ever happen to you Within the wider "safe zone" (as announced by JC in recent interviews) - namely Alioth, Thades and Madis - but only on market tiles or your own/your org tiles - your destroyed construct should be salvageable by anybody on tiles of others (not yours or your orgs) and unclaimed tiles  
    There should be no need for the owner to abandon a destroyed core/construct in order to make it salvageable by others taking above proposal into account. This mechanic takes scavenging/salvaging out of the game as a "profession". It takes the primarily reason to play the game away from me and a whole lot of others.
     
    "Please fix" - as they say....
     
    Best regards - former scavenger,
    Bobbylord
     
     
     
  4. Like
    KaiShang reacted to juniorwm in Game Controller support   
    Hi Dual Universe Devs, I'm a guy coming from playing game console, but would like to play Dual Universe when it goes to beta. I saw one of your live streams, and you said Dual Universe will not make it way to consoles, and I'm OK with that, but i would like to know if the game will have game controller support. I know a lot of other PC guys will jump on here and make the argument that Dual Universe has a lot of key strokes to play the game, and a game controller does not have enough buttons to hit those keys, but that would not so untrue. I have come from playing PC games like Space Engineers, and Star Citizen. Both games support game controllers, and their keybindings are a lot, but some how i can play both games with a controller without having to use my keyboard for everything. So i know it is possible if the Devs want to give us this options. I'm a huge fan of games like this and would really like to play Dual Universe, but the cost of not having controller support is a huge blocker for me. I would really like you to consider adding control support for player like me who are not very good with using keyboard and mouse to play PC games.
     
    I hope i hear from you guys about this thanks for listening to my feedback.
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