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Everywon

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  1. Like
    Everywon reacted to Majestic in DevBlog: Element Destruction - DUscussion thread   
    The help-Support Channel is going to get busier with people asking to have their ships repaired/restored because of server lag crashes. This will also probably be abused by people who just want their stuff back and will try to dupe the system.
     
    The sheer amount of time it takes to craft some items, I think some people will just give up. It's ok if you have an Org to help with resupply but people that prefer a more solo type of gameplay are in for a rough time.
     
    What happens to talent points spent on improving repair skills or the time and resources spent crafting repair units? These are far less appealing/useful with this system and the points may feel wasted.
     
    Then there's new players, their first ship, taken a month to get the mats together, not used to flying and boom, their ship is destroyed and they're back to square one.
     
    Nice idea further down the line but I think some of the creases need to be ironed out before this kind of thing goes live.  This is just funneling people into a specific playstyle, you must have an org or it will just be a grind, you must instantly be proficient at flying etc.
  2. Like
    Everywon reacted to NoRezervationz in DevBlog: Element Destruction - DUscussion thread   
    No I'm not blowing it out of proportion. Learning to fly, people crash, or at least I did several times. If this were implemented, my stuff would've been destroyed and would've been forced to buy new stuff with extremely limited money. This will hurt new players coming into the game since destruction happens from a simple crash. It's going to discourage new players and they won't stick around.
  3. Like
    Everywon got a reaction from Mornington in DevBlog: Element Destruction - DUscussion thread   
    In PVP, fine on the damage/destruction, though i'm not anywhere near getting into PVP in this game yet.  However, for PVE, I would strongly suggest that the UI/UX is considerably improved from its current state before implementing permanent crash damage.
     
    Currently, I am at a stage of flying a hauler ship around Alioth and have travelled in space to mine elsewhere.  I have a warp drive and just setup a factory to churn out a reasonable number of warp cells.  Not an early-backer, just subscribed a few weeks ago.  So, the issues that I have centre on having little to no idea of the capabilities of a ship as it is built.  The beta currently has a build guide to whether there is or is not a problem with atmospheric or space flight but there is very little guidance on, for example, how much cargo mass a ship can handle.  I have crashed the ship a number of times, usually when it the L container is full (eg 500-650t).  I have happily gone to nearby planets and moons and managed to take off due to steady atmospheric flight or low gravity and then plummeted through the surface of Alioth (as many of us would have done).
     
    So, my current approach in this game (very different from Eve and other games) is to experiment with ship builds and to try to gather minerals and expand factories.  If PvE/crash damage is implemented without a better UI, it would heavily impact my gameplay and I would likely spend a lot more time elsewhere (Space Engineers and Eve) until there is a better balance that allows me to build things and be confident about their characteristics before taking off rather than once I am rushing back with scrap to repair each smoking wreckage.  Please consider improving the build info/experience before implementing PVE/crash damage.
     
    That said, I really like DU and think it has a huge amount of potential to grow.
     
     
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