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Posts posted by Leonis
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Good question. I don't know but at the construction it felt like at most 1 cm precision.
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Stargates would be fantastic. However, only if there were a handful of them in the universe. I suppose later NQ could make a nice story about a network of long abandoned alien stargates but for now, the initial construction and operation cost should be so expensive that it makes stargates they type of construct that only the most powerful of corporations can build (or take by force for themselves). Ensuring that stargates are incredibly rare means that they are also incredibly valuable. They will be universal points of interest for those willing to pay the toll in hopes of finding their fortune in a new frontier and perhaps for those larger corporations who would dare to try and take the stargate for themselves.
I like the idea of a large fixed gate on one end and a smaller semi-portable gate on the other. When a planet's natural resources have been depleted of the smaller stargate could be relocated (perhaps this is when a rival corporation could strike) or perhaps chained to another to expand the network. There is a sci-fi novel called Pandora's Star that in part deals with this idea. It's well worth a read if you are into space operas.
I agree. Though it should be possible to have a secret gate. And the number of gates shouldn't be fixed and known from the players as it will make secret gates less relevant. Gates should also be destructible.
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starmade is another voxel space game..
it seems OK but i havent played it enough to form a real opinion yet
also its somewhat cheap
Thanks to put this here. As its voxel tech its all the more interesting.
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"Deliver me 100 megatons of technetium. Yeah, through that highly-dangerous pirate area. It's safe, I swear. Paid upon delivery, yes."
this kind of contract, it's a scam I wonder how many people will figure it out.
Yeah, aha, moreover you don't simply go to a physical transaction unattended, alone.
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ZeroCool, on 22 Sept 2016 - 6:27 PM, said:
Perhaps the easiest way is simply naming the systems located by scanning based on the person who discovered, then allowing subsequent changes:
I explore and find a new system, the first system that I have found first. The system is therefore called "ZC1-XXX" where the XXX is replaced with the current number of known systems. If I continue to fly and do not place a TU on a planet in the system, the planets are simply named "ZC1-XXXa; ZC1-XXXb; etc." until the planets are all named.
Someone(Anyone) comes to the system and decides to place a TU on "ZC1-XXXc" and then has the opportunity to rename it as the first settler of the planet. They do not have to rename the planet.
After 70% of the tiles are controlled, even if by the same organization that originally claimed it, the planet has the opportunity to be renamed a final time.
This allows for permanence of names, so if an organization agrees to meet at "Jerume" there is no confusion because "Jerume" was just renamed to "Brunnen".
Once a planet is named, the name is up for vote for the following 7 days. If the name is deemed inappropriate by the community then the name does not stay and the naming organization is allowed to pick again. After three unsuccessful names, the community can suggest names, top three get voted on and the name is set.
That is a rough framework.
Ok I see how you see it. I was not talking about mapping, this is not a problem to do. I was talking about HISTORY to be made in people's mind. If all planets change their name every so often we won't know where we are.
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It would take the fun out of it though and while a "PIN" name should be used to name discovered planets, settlers and later main organizations should be able to re-name it or at least nickname it because they have ground to do so :
Imagine yourself as a settler in a new world called "HS4-RD", wouldn't it be natural for you to give a warm nickname to your new home instead of that cold computer generated name?
Same thing, imagine yourself as part of an empire that conquered most of a planet, wouldn't it make sense to assume the planet is under your control and thus you would nickname it for strategy in your worlds' domination?
I still disagree. The number is here only to wait for the real name to be approved. If one gives a number as a name, then he could have the right to whether not really claim its name (the planet would only be set as discovered) or give the right of naming to someone else.
As for the name that will be chosen and modified (over and over) by the org that owns it I repeat it will be hard to follow, and the original name holds a history, like Africa is called Africa and Russia... What I mean is the original name has to be somewhere, it has to be shown at first sight.
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Yes, but maybe only for group or guild coms. or an option to toggle off public coms perhaps.
Oh yes maybe but that way there won't be a point making a range voice. Group coms will work the same as TS. Why not for squads.
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I imagine it would be possible to make it a peer2peer network, maybe with an extra check with the server about who's in hearing range in local chat. This would probably reduce audio quality, but then NQ's monthly server costs wouldn't be so heavily dependent on how chatty people are feeling.
The range of voice would work like the visual loading of voxels in space and players so the people won't be connected all the time to everyone's voice feed. As you said.
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Not written into BOO's page nor CSYN's though.
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Okay thanks. I welcome all the Empire and empire inspired buddies to come and add their thoughts about this topic.
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Inspiration thread coming through... https://forums.robertsspaceindustries.com/categories/the-next-great-starship
PS. Since Chris mentioned DU as a really good project, I think it's ok to link Star Citizen's forum topics, right?
Yes, anyway DU followers won't leave to play SC only they are here for some reasons.
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Just one very important Question Was the game everything they said it would be ??? as far as you could tell YES or NO ????
Hum. What probably shocked me the most was the in-game lag. But it was mostly due to the Alpha setting and instability. Else it was just splendid.
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so how was the meetup ??
Good, just click on the link in my signature if you wish to know more. There are other threads that talk about what was unveiled during the meeting. You can also see the video that was posted on YT :
https://board.dualthegame.com/index.php?/topic/9984-video-of-open-door-at-nq/#entry31887EDIT: I believe you've seen it already sorry.
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Moreover, importing a 3D mesh should be costly/have clauses:
1- You avoid battle while disconnected, don't have to be into a secured zone
2- You can make spawn things out of nowhere and this is an easy way to defend yourself for example
3- Anyone could bring prohibited content and it couldn't be supervised
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There maybe will be. I don't know if they have any extra material. Sorry. We weren't filmed all the time.
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Leonis, on 23 Sept 2016 - 11:40 PM, said:
Anyway, all this is non-constructive. By the way I
hatedon't really appreciate when people make polemic thread as that one. I will try not to argue any more there.Perhaps i was unclear in my response to his accusation that "who cares" is our catch phrase, NQ has no policy about an org saying things so long as they arnt racist or causing grief to others. Nor do I imply that "Who cares" is our catch phrase.
Well I said non-constructive about all that post. I go somewhere else now.
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Let me address you to the Empire. It's a fine organization now, but it used copyright photo's in it's posts. It also has to yeild this notice to appeal to what Novaquark does and does not want:
Empire, Community Page, 23/9/16
Seriously. I can't believe it. We use what is called 'fair use', which means we don't say we own those and we don't simply post them but re-use them, as into the presentation of our factions or logos onto our banners.
And yes we have this notice notably to say we won't make a Star Wars regeneration (massive ships, deathstar...), we will consider any option and sci-fi inspiration.
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Is it? I havnt found anything like that and i'm a wealth of useless information please refer me to that link so i can expand the breadth of my useless information.
Anyway, all this is non-constructive. By the way I
hatedon't really appreciate when people make polemic thread as that one. I will try not to argue any more there. -
"The Empire" is not really something that by itself will get into copyright issues, and if is org is inspired by star wars, that does not make it a problem. If it is similar but still different enough, that should be in the clear.
Hum, okay yeah I didn't know you couldn't do a "Star Wars" labelled org, but it makes the point, loads will thrive to be the first Empire.
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@Leonis If you feel my post may have offended you i refer you to this
Hey, not at all. I'm not with BOO x)
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To quote the 'we are The Empire'. There would probably be one group that would want to be exactly like the Empire in Star Wars but who cares? If another smallest wants this title too it would be war, that's all (or Justice court), you will solve your problem as a big boy. lmao
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@Blacksythe that's a war declaration there.
Yeah I got the point CSYN which is a group of orgs. But yeah here's another point: orgs of orgs have the same visibility, that maybe should change, even though I don't really care, they have a visibility they shouldn't have maybe? We the Empire might want to create something like CSYN then...
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Calm down buddy. First of, the orgs that don't have much members, like for example private ones only because they are friends' orgs, won't destroy the economy by launching havoc all round, there will be the major orgs controlling minors, treaties, or alliances of small orgs (I don't doubt there will be an alliance of private orgs only).
Then, who cares, in games you can make as many orgs as you want, without dissolving them automatically. I mean like guilds... Then if an org owes something to another and starts not being here why not pursue them and dissolve them but we haven't even started playing by far.
How hard (or easy) will it be to earn DAC?
in General Discussions
Posted
Thanks for all that infos. So you said DACs are lootable. I'm disappointed. I thin the same way as CaptainTwerkMotor. Moreover, lootable DACs will provide Banks to emerge, and you will have to keep your DACs safe in a secured/hidden place if you don't want to pay a bank. The DACs lootable will also make you choose whether you use your DACs for other things rapidly or keep them, it will really bring a fear experience and everything will seem to have much more value, the pirates will become a real threat and conflict will strive between stable governments and liberal orgs.