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SerGanglion

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    SerGanglion reacted to blazemonger in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    This would make much more sense with the state the game is currently in. seeing how the game started development around the end of 2014 and opened to backers in closed Alpha September 2017 I'd say that NQ's very careful attitude and not being more forceful with the need to wipe and the need to make sweeping changes to even sometime just see how they would play out has delayed progress very much. DU is 8 years in the making and seeing the scale of the game, they are probably 2 years behind what realistically should have been possible. 

    NQ has always had the illusion that what they are doing would draw in many tens of thousands, their initial pitch was actually based on "we want to not rely on investors and crowdfund to remain independent". The crowdfunding of the game really failed as the 2.2-ish million they raised that way was spent the moment it was transferred and so added nothing to their ability to develop the game.
     
    I have always said, and continue to feel this way, that DU is a great idea, but NQ lacked and lacks the ability to make long term plans as well as know where to compromise early on by understanding what is achievable and what is not. By blindly chasing his dream, JC lost focus of reality and eventually lost his company and his dream. And since the shake up all NQ has been able to do is cut fat and hollow out the game to a level it remained sustainable for players. I think they have always been chasing the facts of reality and never caught up.

    I wish, I really do, that NQ would be able to find a healthy chunk of money and then withdraw, pull the plans for a release and actually fix the game from the ground up, adjusting what was ignored and fixing what was dismissed. The potential for greatness is there but the incomplete foundation on which they are continuing to shoehorn in more and more top-level stuff just makes it a house of cards, which inevitably will fall over. DU is being developed not based on what's needed but on how much time NQ has before they run out of money which really is not a good place to be in.

    But as it stands, the cards are on the table and it looks like NQ has decided they will make a hail Mary move in rushing to a release with the funding and resources they have, probably hoping that the many tens of thousands they need will still come.
     
     
      
     
    NMS has become a pretty string game, obviously Hello gamees has a healthy bank account and also a revenue stream form other titles. The reasons why NMS borked at launch also werenot a bad foundation for the game but a published (Sony) pushing  the release whil ethe game wasnot ready for it. So Hello games both had the funding an dthe talent to hunker down, ignore the bad press and get to work.

    NQ is a very top heavy company where the actual team working  the game is a fairly small part of the game. Too many in middel/upper management, directors, "senior" this or that, "so and so lead" .. 

    I have no doubt the devs at NQ do what they can with te tools they have but the interests and agendas of the levels above them I can see hinder that effort more than aiding it.

    If NQ would push the actual development of DU to Montreal and focus Paris on theyr "new ploject", that might actually be a good start but I think they are too late to right the ship and will just run into the wall that is their (no doubt allready set as a fixed point) release date fo rthe game. DU will realease not ready but in the state it is in at that time with whatever not being complete pushed out beyond that point..
  2. Like
    SerGanglion reacted to NQ-Naerais in Clarification regarding Bug Exploits & Griefing   
    Hello Noveans, 
     
    We realize there is some confusion regarding whether certain scenarios occurring within the game world are permitted or not, and would like to clarify these points for everyone.  In short, we’d like to ask our community to use common sense when encountering issues in the game;  If it looks like an exploit, smells like an exploit (do pixels smell?), or sounds like an exploit, chances are it is an exploit. Don’t DU it! Report it. (support.dualthegame.com)
     
    We are in a testing phase, and reporting these bugs/issues is important. Abusing them may lead to sanctions against accounts, up to and including removal from the game. We will not take ignorance as an excuse, especially in the following list of scenarios. Please note this is not an exhaustive list, and we will continue to expand upon it as needed: 
     
     “ALT + F4 Emergency Brake”: We acknowledge this is not an intended game play loop that is being intentionally used by players. We do plan to counter this action in the future but do not consider it high priority at this time. At this time, we will not take action against an account for using such. [Allowed]  
    Parenting Ships - Dragged to PVP Space: This is a hot topic and one we wish to be very clear on. Intentionally parenting any construct without permission of the owner is not intended for game play. A fix has been rolled out that will address the ability to parent constructs together via the maneuver tool. As we have not previously clarified this point, we will not retroactively punish this abuse, as of this moment forward abusing similar bugs/tools to replicate this maneuver in its current state can result in disciplinary actions on an account. [Not Allowed]  
    Attacking PVP Zone from Safe Space: Our team has been investigating complaints of ships being attacked in the PVP zone from ships outside of the zone. Our investigations strongly point to sync issues between clients. We will continue to work with this feature, but recommend players consider the zone lines for PVP to be somewhat fluid and not absolute. Our version of the neutral zone! We ask that you continue to report cases with positions, but will not action accounts at this time, unless an additional exploit is discovered. [Allowed]  
    Overlapping engines with other elements (obscuring): A fix will be rolled out that will prevent this from occurring. No action will be taken, unless additional abuse is occurring. [Allowed]  
    Theft Via RDMS: RDMS permissions and settings are the sole discretion of each player. We advise you take the time to get to know and understand the system and be cautious when making a construct or element usable by unknown players, including the use of your friends list. Not every player has your best interest at heart. We can not get involved with permission based theft, whether as an individual or an organization. We encourage you to review your friends list each time you add or remove someone and ensure your construct permissions are set accordingly. The context menu options that set public access currently do not have a confirmation prompt, be careful as setting public access to said construct will allow every player in Dual Universe to go into build mode and remove/place elements and voxels.  [Allowed]
       
    Environmental Walls/Creations: Use of the environmental and voxel tools allows the manipulation of terrain on owned and unowned tiles. You may build walls or other structures up to the allowed height, however, said constructions must not:  Block access to market places or tutorials Must abide by our Community Standards (phallic/sexual, political, religious or otherwise offensive shapes are not permitted) Must not be placed with the intention of interfering with neighboring players. When players can not agree, the final decision on what is and is not acceptable is decided on a case-by-case basis by Novaquark staff.
       
    Marketplace Construct Parking: Players are permitted to park at marketplaces with their transport vehicles so long as they are not preventing use to other players or obstructing entry or exit points. Vehicles whose purpose is advertising (organization, service or otherwise) must abide by the following rules.  Organizations and individuals wishing to advertise at markets may have one advertising construct per district maximum Constructs may not be larger than “Small” sized Constructs may not block access to any building, entry points or dispensers Advertisements must not be placed/parented on constructs that don’t belong to you Constructs that violate these terms will be removed from the game without warning or compensation.
      Mass Manipulation in Transportation:  Players who utilize bugs to bypass the weight penalty of their inventory, other players, other constructs, etc to move mass through the game are not permitted. This includes: Adding additional mass to an already piloted ship [Fixed] Docking mass to an already piloted ship [Fixed] Circumventing linked container range [Fix Pending] [Not Allowed]  
    Item Duplication: Any method of duplicating items or resources (including quanta) is not allowed at any time. Any incidents of bugs of this nature must be reported to the support team at support.dualthegame.com [Not Allowed]
      Boarding without permission: As the deployment of the docking update is pending, the boarding of other players' constructs without consent will be considered an exploit. [Not Allowed]
     
    Offenders will be teleported away; repeat offenders may be subject to more serious repercussions.

    If you are boarded by another player and wish to have them removed, please report it either by creating a ticket here or by messaging @gm through the in-game Help channel.

    We do recommend you keep regular backups of your constructs in the form of blueprints in the case you lose a ship (through intended means (sale, give away etc),or undesired results such as in PVP, you can still recreate it later.    
     
    How to Blueprint (to save your ship/build):
    Enter build-mode on the construct, right click anywhere on the construct and click “Create Blueprint”. The blueprint will then be generated inside your currently active inventory. It is wise to keep hold of a copy of any of your blueprints inside your personal nanopack, as these are safe and not lost upon respawning.
     
    We realize this is not an exhaustive list, and we will expand upon it as time goes on. We also understand some members of our community feel that using a bug or exploit prior to acknowledgement by Novaquark is considered okay. We’d like to state that any intentional use of a  bug or exploit will be treated harshly going forward. This is the one and only warning we will issue on this topic. Please just don’t DU it! 

    On behalf of the entire team, we thank you for helping us make Dual Universe a better place! 
     
    Sincerely,
    The Novaquark Team
     
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