How about it can only do one at a time but you can set different links products so, when it has achieved its maintain target or cannot transfer (no input/output etc) it switchs to next link/product.
The other solution is to remove any alloys T2 from Alioth / Madis / Thades and there moons. So players that are scared of losing pixels can potter about in safe zone, and those of us who dont mind heading out into space can bring back the good stuff from them.
I am an industrialist trader but I am 100% for open pvp in as many areas a possible but ONLY when NQ gives us the tools we need to combat it
RDMS to include shared KOS / Friendly lists of other orgs players
The ability to store information on player who attacked org assets
PvP is vital as a means to add risk to a game that has none, it add values to products and gameplay. Without any NPC's there needs to be pvp to create a sink for all the wealth being created. NQ are clearly in no rush though, development to date 100% suggests that they are happy for us to keep building up civilisation before we start to knock some of it down and I think that is a good thing. The fact that PvP updates arent even in the first part of the roadmap suggests how important NQ place it in the big scheme of things. Think we are a good 3-6 months of relaxing of safe zones / atmos pvp.
right now the only pvp content is camping travel routes to kill people slow bloating to and from planets. Removing this safe zone will make it harder to bring ores back to peoples factorys from other planets without the use of a warp drive. Tus raising the cost of travel to avoid pvp or to make more risk to get the ores off planet. So it will help the economy in a big way.
Will raise the value on ores on alioth and sanc that are off planet and give more purpuse to pvp.