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Nilruc

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  1. Like
    Nilruc got a reaction from Tictaq in [Discussion] DevBlog: Rebalancing the Universe   
    I think this change is garbage. I really liked that I could jump into this game and do anything, with skills just making my chosen activity more efficient. If I had wanted to deal with schematics and skills to use machines I'd have just stayed playing Eve Online and dealt with their mess of skills. Your industry is already monotonous with an insane number of clicks need to create any part and limited by the number of links you can have. Should have just added higher tiers of machines for the different tiers of parts so the new folks could still easily build basic parts to fuel their creations and have to be more dedicated to build giga factories.
  2. Like
    Nilruc got a reaction from malteins in [Discussion] DevBlog: Rebalancing the Universe   
    I think this change is garbage. I really liked that I could jump into this game and do anything, with skills just making my chosen activity more efficient. If I had wanted to deal with schematics and skills to use machines I'd have just stayed playing Eve Online and dealt with their mess of skills. Your industry is already monotonous with an insane number of clicks need to create any part and limited by the number of links you can have. Should have just added higher tiers of machines for the different tiers of parts so the new folks could still easily build basic parts to fuel their creations and have to be more dedicated to build giga factories.
  3. Like
    Nilruc got a reaction from merihim in [Discussion] DevBlog: Rebalancing the Universe   
    I think this change is garbage. I really liked that I could jump into this game and do anything, with skills just making my chosen activity more efficient. If I had wanted to deal with schematics and skills to use machines I'd have just stayed playing Eve Online and dealt with their mess of skills. Your industry is already monotonous with an insane number of clicks need to create any part and limited by the number of links you can have. Should have just added higher tiers of machines for the different tiers of parts so the new folks could still easily build basic parts to fuel their creations and have to be more dedicated to build giga factories.
  4. Like
    Nilruc got a reaction from Monk_NL in [Discussion] DevBlog: Rebalancing the Universe   
    I think this change is garbage. I really liked that I could jump into this game and do anything, with skills just making my chosen activity more efficient. If I had wanted to deal with schematics and skills to use machines I'd have just stayed playing Eve Online and dealt with their mess of skills. Your industry is already monotonous with an insane number of clicks need to create any part and limited by the number of links you can have. Should have just added higher tiers of machines for the different tiers of parts so the new folks could still easily build basic parts to fuel their creations and have to be more dedicated to build giga factories.
  5. Like
    Nilruc got a reaction from JoeKing in [Discussion] DevBlog: Rebalancing the Universe   
    I think this change is garbage. I really liked that I could jump into this game and do anything, with skills just making my chosen activity more efficient. If I had wanted to deal with schematics and skills to use machines I'd have just stayed playing Eve Online and dealt with their mess of skills. Your industry is already monotonous with an insane number of clicks need to create any part and limited by the number of links you can have. Should have just added higher tiers of machines for the different tiers of parts so the new folks could still easily build basic parts to fuel their creations and have to be more dedicated to build giga factories.
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