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Majestic

Alpha Tester
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Posts posted by Majestic

  1. How would a small group hold an area like that, please, do elaborate. It is a privilege for a larger group, with massive logistics backing to hold that area. Would it be fair for someone who organises a 3000 members alliance to be as powerful as a 50 man organisation? It would be game-breaking and it would make empires be pointless.

     

     

    Well thats why I'm asking, I didn't play Eve so I'm not sure how the gameplay works on large scale space games.  Presumably it makes sense to join some group early on and the larger the better?

  2. Does that make getting an area 'rare' the privvy of larger groups? I mean if your a solo player or a small group couldn't you effectively be excluded from that part of the game if a large group has taken ownership, or is that where the games politics come into it?

  3. 'Stategic points'...That kind of leans towards another discussion I was looking at, someone was asking if the game would be full pvp or if there will be pve zones or even just safe zones.

     

    It would be nice to have something to do on the days you cba to pvp, I know there's mining but even that would be under the shadow of pvp?

  4. Hmm, I'm not sure where your getting the gearscore and epix legendaries ideas from, I think your reading this post completely wrong. You mentioned WoW first in this post, I'm just replying trying to suggest an idea for some extra fun on top of what the game is.  I am talking about introducing random inanimate objects that serve no purpose other than to be a reward/trophy.  Some people like that sort of thing, if you don't then as it's an inanimate object you can choose to participate or not.  In an open world the more there is to do the better.

     

    My influences are from before Wow I have no intention of suggesting any of its gameplay.

  5. @LynkxDev  This is kind of what I'm getting at, the rare I'm talking about wouldn't so much be a crafting mat or weapon component, that definition of 'rare' came from games such as Wow along with uncommon etc.  I'm suggesting a rare in its literal form, as in if you found this item/artifact/ship/ornament/skin whatever, that one would be the only one like it to exist ever. As such it would become a valuable trading asset or center piece for a player/guild to fight over or a Trophy.  As the game grows older some of the items would become treasures, others that players have in their possesion and havent logged on for ages with could become myth.

     

    The idea is from another MMO, an early one.  I know people don't like to steal ideas and want everything new, but at some point your going to be using alot of the same ideas, I am suggesting using one of the ideas that worked well and I enjoyed, it may not be for everyone of course but as long as the items don't give you an in game combat advantage over other players then you could choose to take them or leave them.  All they would need to do is to get your attention and they become desirable.

     

    Of course there would need to be some way of displaying the item to other players, either in game or by way of some forum league table. 

     

    This is just an idea to flesh out the game. 

  6. In the backstory, it says some of the Arcs missed their targets, some crashed. That leaves an open book for ideas.

     

    When Sohan's Arc crashed Aphelia's(The AI) behaviour changed.  The crashed ones could have malfunctioning AI that you need to be able to deal with when discovered, eg. hostile defense/life support systems, or you could go the whole Battle Star Galactica/Terminator route and have one creating its own sentinels. 

     

    Depending on their location you could have a whole wealth of resources or navigation intel worth collecting.

     

    After 9000 years the ones that missed their targets would probably be out of fuel and just drifiting endlessly until they hit something so effectively you have unlimited possibilities to extend the story, either by finding them on planets further and further out or catching one up.

  7. No definitely didnt mean anything from WoW lol. They also don't have to be soulbound either, a rare artifact found somewhere could open up all sorts of gameplay as people would either try to buy it, steal it or destroy it.  I'm talking about really rare too, not as in blue or purple, as only 1 or 2 existing at any time now or in the future.

  8. Something I loved from another MMO was the rares system.  Generate unique items to trade that will just keep going up in value that can either be fought for, won in events, sold, used as decor or just used for bragging rights etc.

     

    Rare 'unique' ships for example... not ones that everyone just does the kessel run in a dozen or so Parsecs to get.  Like one thats been buried in a meteor for a while and found while mining or something.

     

  9. I liked the idea of Ultima Onlines PvP.  2 Identical universes, one PvP(with an eerie atmosphere) the other PvE,  You would freely travel between the 2 realities using portals. That way you could keep the non pvp side for trading and knowing you were stepping into the pvp side wouldn't ruin the thrill as the world is just as big and full pvp ruleset.

     

    You could also have some sort of Pirate/Bounty rewards on either side, if someone with a murderous past goes to the PVE side then he would be fair game to be attacked by anyone but couldn't attack anyone without incurring the wrath of local peace keepers.  Achievements etc for getting a kill on both sides maybe, something fun.

     

    Feats performed in the PVP reality as with all games would offer slightly improved rewards for higher risks.

     

    We could have full pvp and pve. Blackholes as the portals?

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