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FD3242

Alpha Team Vanguard
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Posts posted by FD3242

  1. Could you please explain the difference between space weed and normal weed?

    Just to clarify we're talking about drugs not weed as in " A wild plant growing where it is not wanted and in competition with cultivated plants. " right?

  2. @CaptainTwerkmotor Not really sure what the first part was about, or how it relates to what I was saying, but the last sentence is a great idea.

    I would definitely want something like that in the game.

     

    This also gives me a idea.

    They could make it so some types of materials are made by soaking a base material in a liquid type.

  3. I think just making all water a translucent, penetrable, voxel like you suggested would be best. (That includes oceans and lakes and so on.)

    We really don't need fancy water physics.

     

    2 hours ago, 0something0 said:

    How about a "tank"? You make a tank block, fill it with whatever fluid you want and swim around in it or whatever ot use that to store the fluids.

    How would it know how many tank blocks there are? This is the same problem with having a dynamic oxygen system just reversed.

    While technically Possible, it's not really worth the performance loss?

  4. We could just use voxels, but a element would probably work better.

     

    Since this would be so easy to add I don't see why not. \_( '--' )_/

     

     

     

     

    P.S I just figured out how to give my text color :). How did I not see that before?! XD

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