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FD3242

Alpha Team Vanguard
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Posts posted by FD3242

  1. I personally like the idea of agricultural content in Dual Universe. In a game in which pretty much a bit of everything is possible, farming seems to be one of the few holes I can think of. 

     

    What players understandably don't like about this is that it's usually a survival aspect, which would be rather bothersome in DU. While food may be limited to granting buffs with the absence of survival like aspects, I could imagine crops solely for industrial purposes better. 

     

    For example in growing plants like Flax for textiles, Mastix for wax, rubber or sap as a base for plastics, perhaps even just corn for bio mass to create energy or fuels or as a source to extract proteins from, further different herbs for medical purposes and so on. 

    There are a lot more possibilities for crops and farming than just for food, and introducing this to a game that conveys a feeling of being able to do everything would further underline this.

    I agree with this idea. I hate ark because for the first few hours all your doing is grabbing berry's non stop to try and stay alive. Also one of the devs said that the ps4 pro is as powerful as a 800 dollar PC.

  2. I am sure somebody will try, and I would love to see it work. The main issue I see is that if protection bubbles can be on moving objects/ships that could be very overpowered.

  3. Not necessarily. Keep in mind that these ships are not stationary and the armor means it will take multiple hitsources even on a weak spot to score a CU shot. One moment you are shooting at the top of the ship, then at the bottom, then attached the back. Plus the other ship is shooting back the whole time. What emerges is an elaborate dance where each ship tries to to outmaneuver and outlast the other ship in order to kill it's CU.

     

    Think of it like sword fighting. Theoretically, you could win the fight instantly by stabbing your opponent in the heart, but in practice you must get past their sword and arms first while they run around on their legs. As such, one will commonly aim for the legs or the arms first to wear down their opponent before eventually moving in for the kill shot.

    Hopefully it will play out like that.

  4. Shield it with extra shields (if possible) and lots of armor. That's what we know atm and how it would work

    That dose not change that in the end the wreck will just be a perfectly fine ship with a big hole in it. Which is very immersion breaking in my opinion.

  5. Well there are damage bubbles so it would be sufficient to just shoot in the general direction of the CU, because you can target different subsystems. Depending how good your Intel on that ship is, you know where to shoot anyway

    Which is the exact problem. Ships will end up with one big hole in one spot. I mean whats the point in taking out weapons or anything else when destroying the CU disables the entire ship.

  6. I raise this same conversation at last time I was here, 

     

    I think the devs should implement a giant monster to act as a big boss,  that spawns randomly very few times ...  

    a monster that lots of players os different, until enemy groups must cooperate to destroy. and after his death, (at the end of war break time) probably a mass PVP would start 

    with factions fighting to defend their miners while they scavenge the rare resources and mats that could be only fond inside his body.....

    The material mined from inside the body would need some use to be worth it.  Which could cause imbalance issues because once a faction has it no other faction could have the material in till the next spawns which could take a long time.

     

    But If the material is not good for anything, i mean whats the point.

     

    Just having normal materials spawn inside it would mostly fix the problem. However I really do not see a point in this feature, and think they should spend there time on something more useful like more building tools and elements.

     

    Edit: I really think this feature is just to gimmicky to work.

  7. Yea its anyone's guess right now.

    Though the combat would be lock and fire so I'm thinking you will need to select either the entire ship or select an element to target.

     

    But its all speculation at this point, its part of the pre release fun. ;)

    Yea as far are we know the game will suck, run at sub 60 fps, and have bad graphics oh, and no multiplayer.

  8. Yes but if the enemy manages to destroy your CU in combat you most likely have more pressing issues.

     

    You wont put your CU in an easy to reach unsecured place. So if you got a big gaping hole in your ship, replacing the CU might not be the 1st thing on your priority list. :D

     

    Context is everything of course but in my case if the bad guy blows up my CU I doubt I'll get a chance to patch things up.

    Probably true. But we really do not know much about how the c vs c will work, We might not be able to target such a exact point so it might be safe to just patch it up.

     

    I hope controls will transcend a single block (CU) to some degree or we will end up with boring core drilling pvp.

    Having the ability to make backup CU could spruce up ship pvp a lot. I definitely support that idea.

  9. Very good point about the realistic physics, although in space they may not be as limiting. I think you can just blow up the core unit, if you can hit it directly, but hacking it is probably a lot better option if you can manage it. Once the CU goes down, the ship's scripts are lost as well so just putting in a new CU wouldn't be effective unless you replace the scripts as well. So if a CU needs to be replaced, like if it has been damaged in a battle, there would probably be a few moments of "rebooting" while the scripts are reinstalled into the CU and brought online. 

    It being down would probably give the enemy enough time to destroy the ship. This is why it will be important to have people on call to do stuff like replacing the core unit and its scripts.

  10. This topic is absolutely essential. If we don't have this, the game could never work! 

     

    Also, I think the trees should be sentient and sneak up behind you before they explode.

    So like a creeper? I could see that working.

  11. I can see where this is coming from, and it isn't actually a bad idea. There is one thing that bothers me however.

     

    From friends' reactions, recent topics all around the gaming community and especially the comment section of the recent IGN video featuring JC and DU at GDC, it's easy to tell that Dual Universe has a really hard time to be taken seriously or being believed at all. For a vast majority of people as it seems, Dual Universe looks to be another cash grab in the steadily growing list of space sims and MMOs, people consider it a second No Man's Sky if you want to phrase it like that.

     

    Now imagine a potentially doubtful player doing research on the game and bringing up the trust to look further into it. As soon as he sees that you have to pay money to create an organisation, so in order to do what you want or at least prepare it, this player would be detered as it does indeed seem like a cash grab at that point. 

    "Give us your money in advance so you are free to do what we advertised before" may sound a bit overly critical, but that's what it would likely look for the average hysterical player. Trading this risk for a rather ineffective measure as I find isn't going to end well for the reputation of this game in this stage

     

    It's a completely different topic as soon as DU has proven that it's in fact capable of what it promises. 

    So if you want to introduce this measure in this exact form, I'd recommend to wait at least until Alpha, because that's when people will be able to see that it works and players become less doubtful.

    I agree.

  12. Welcome to the forums!

     

    The complete destruction of planets, by any means, is not something that the developers are interested in allowing to happen. NPCs and aliens, too, are something the developers are trying to stray away from. They want the game to be a civilization simulator, and throwing in a giant NPC creature that destroys the work of players goes against their aim. It would be fun for a typical game, but for what the developers are trying to do, I doubt something like this will make it in to the game.

    May I add, giant ship eating monsters would be pretty immersion breaking.

  13. As aesras said- the ship loses all functionality.

     

    This game is a sandbox and you can build ships as you like so if the box ship of doom is the most efficient vessel, people will use it. That's the whole point of r&d in the game and to figure that out.

    Is this pretty? No

    But it's the way it is, when the meta evolves. You can still use pretty ships to go to war though....

    I just realized a box ship of doom can look good to.

    1888186-borg_cube.jpg

  14. I am not sure about the whole thing but core units are basically the building block of anything, now all the rights and access are on the core unit as well as functionalities of the ships are controlled through the core unit, so if a core unit is destroyed or removed from the ship, it is just a husk and you can do pretty much nothing with it, well you can loot it for sure but other than that you can not fly it, you can not control it and its not even yours as the rights to it are on a control unit.

    Now since its all voxels the ship won't just magically disappear but I imagine it would just lie or float there doing nothing.

    Ok. I am kinda worried that the most effective ships will just be cubes to protect the core unit. But I guess you could say that about any important component.

     

    Edit: I assume you could replace the core unit.

  15. Has it been stated what happens when a core unit is destroyed.

     

    Dose the ship lose all functionally or just disappear?

    Or is the core unit just a base to start building on and can be destroyed without effecting the ship?

     

    Edit: I like "Or is the core unit just a base to start building on and can be destroyed without effecting the ship?" best.

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