Jump to content

FD3242

Alpha Team Vanguard
  • Posts

    653
  • Joined

  • Last visited

Posts posted by FD3242

  1. Thank you very much.

    I hope in a "key" that allows me to take pictures. Even something like the photo modes of "No Man Sky";

    or simply a button to delete all the graphics features (so to have a clean scene) and another button to take pictures

    What?

     

    Edit: Oh. No way to know for sure but it's a very simple thing to do so probably.

  2. Absolutely do not attempt to delete a system folder like System32. I assume that Kuritho is attempting to be funny rather than being mendacious. Either way, it's a dick move.

     

    If you are getting a BSOD then I'm guessing the issues you are having with Firefox is just symptomatic of a much wider system issue.

     

    My advice is to gather as much data as possible - e.g. error messages, the conditions under which you get the issues, your OS and it's version and anything else that you can think of - and then tell us your findings or go onto a specialised forum.

    I know. Do people actually fall for that?

     

    It fixed it's self. Thanks for trying to help though.

     

    I was joking when I said I was getting a blue screen in response to "Delete system 32" You know because that's probably what would happen if I did delete system 32.

  3. You didn't delete it, did you? Do you have an anti-virus program?

     

    @Kuritho: Thats not funny, we are a community and here to help eachother.  <_<

    I did not delete it. xD

     

    As I said it seems to have fixed it's self.

     

    I thought it was funny.

  4. I also use Firefox and have no issues. Maybe try disabling add-ins, or uninstall and reinstall.

    I all ready did.

     

    I also realized this happens on some youtube videos and this web page http://www.dessertnowdinnerlater.com/microwave-chocolate-chip-cookie/.

     

    It might help to know that a little before this happened all of the text on Firefox was gone so I reinstalled it.

    It fixed it and seemed to work for a few hours and 2 restarts of my computer. Then this started

  5. this could be built on a little further....give everything a "canBurn" property.... if it's true, and next to something else that can burn, there's a random (high) chance of the fire spreading.....

     

    fire does gradual damage to an element until the element is destroyed or the fire is extinguished (some elements burn faster than others)

     

    Fire consumes air (i assume they're adding pressurization to the game?) -- so there'a  method of extinguishing...

     

    Fire does massive damage to players (based on how close to the fire they are)

     

    some elements (such as fuel tanks) should have a "canExplodeWhenBurning" property.... which would mean when a fuel tank(for example) reaches 0hp and is burning, it will explode... setting fire to anything that survives the explosion and can burn

     

    burning elements don't necessarily have to be intensive on server or client... if implemented properly

    What is the correct way to do it?

     

    What you suggest would be horribly laggy.

  6. Artillery Weaponry/Heavy Weaponry could have a chance to start a fire then?

    Sorry, My last two post where rushed.

     

    That could work but I think it should be a little more complicated then that.

     

    How about this. Numbers are to separate ideas

     

     1. I would still like fire to spread so how about this. The more elements that are on fire the higher the chance that when a element is damaged it will catch on fire.

     

     2. All of the voxels around on fire elements will also be on fire but they do not catch other voxels on fire.     

     

     3. Voxels and elements that are on fire take damage overtime. They also should have a black tint in till they are repaired.

     

     4. Damage to one elements may cause relating elements to take damage(So like your engine getting damaged may damage your fuel tank).

     

     5. Damaged elements have a chance to catch on fire every time they take damage when below lets say 40% health or depending on the type of element.

     

     6. On fire elements should have a timer on them that resets when either, 1. A element relating to the on fire elements takes damage or  2. When a part of the ship in lets say 50meters of the on fire element takes damage. When this clock hits 0 that on fire element should go out along with all voxels that it caught on fire.

     

    Please add.

  7. Perhaps fire could just be a temporary non-spreading status-effect giver majigure.

    One could use an incendiary device to create a temporary area of effect that will quickly disable certain types of elements and cause severe damage to people not adequately protected.

    I was hoping it could be caused by ordinary CvsC battles.

  8. I would love for fires to be a thing. It would be something else to worry about during a battle and it would look epic.

     

    But it could get laggy fast.  So dose anybody have any ideas on how this could work without crippling are pcs.

     

    Edit:

    This is my idea

     

    How about this. Numbers are to separate ideas

     

     1. I would still like fire to spread so how about this. The more elements that are on fire the higher the chance that when a element is damaged it will catch on fire.

     

     2. All of the voxels around on fire elements will also be on fire but they do not catch other voxels on fire.     

     

     3. Voxels and elements that are on fire take damage overtime. They also should have a black tint in till they are repaired.

     

     4. Damage to one elements may cause relating elements to take damage(So like your engine getting damaged may damage your fuel tank).

     

     5. Damaged elements have a chance to catch on fire every time they take damage when below lets say 40% health or depending on the type of element.

     

     6. On fire elements should have a timer on them that resets when either, 1. A element relating to the on fire elements takes damage or  2. When a part of the ship in lets say 50meters of the on fire element takes damage. When this clock hits 0 that on fire element should go out along with all voxels that it caught on fire.

     

    Please add.

  9. they need to make food systems D: thatway we can farm vegans with Space-Wheat and roast some when they are all grownup and ready

    Here we go again :( There are like 3 mega threads about this.

     

    No offense was intended.

×
×
  • Create New...