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LynkxDev

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Posts posted by LynkxDev

  1. That would be the DU Explorers interview with JC:

     

    "(Interviewer) Awesome, so I heard… did you play vanilla minecraft or did you play modded minecraft or both?

     

    Both, in the modded minecraft I played something called industrial-craft and I think this is really cool, and we will probably, and again maybe not at release but in the long term view, I would like to have something that is fairly complex on the industrial side so you can have chemistry, refining, intermediary machines you need to build.  So you need… building an industrial  {?} chain would be  {?} extremely inspiring. Again, probably not in the release of the game, I’m saying that all the time but we have to be clear, but this is the kind of things we like.  And I like a lot."

     

     

    I haven't watched the interview yet but this is great news !!

    I had played a lot industrial style moded minecraft

    I hope, when time comes, they can check the other mods i told, Because Industrial craft 2 is just 

    a small part of minecraft industrial game play.  

    In fact I will open a topic about some minecraft great mods that could be relevant 

     

    \o/

  2. I'm looking forward to make my ship factory some where close to the ark ship, 
    under its shield inside the peaceful zone. I'd like to have a very nice and organized factory.

    I love to create factories and chain production lines. 

     

    I'd like to know if NQ guys know the Minecraft industrial mods like:
    Industrial Craft 2, Thermal Expansion, Applied Energetics, thermal power, ultimate solar power
    and already have tested a full configured industrial Minecraft.

    I also like to know if could be possible on later point of the game some kind of similar tools like those.  
    So we, the players that love to create, could make a very nice factory plant. 
     

  3.  

    Hi everyone! 
    So we had an internal discussion on this topic in the team.

    THX NQ-Nyzaltar, for your answer, its great to know the NQ team are around taking in consideration what the community thinks! 

     

     We have in the team players who have played many MMORPGs: EVE Online, World of Warcraft, Guild Wars 2, Neverwinter, Archeage, Elder Scrolls Online, Elite Dangerous, Wildstar, etc. So we aren't just looking to the EVE Online model while ignoring completely what has been done elsewhere.

     

    Thats nice to know, is always a good thing have different opinions and experience.

     

     

    A minimal alien fauna is planned for the official release (and will probably grow in diversity afterwards)

    Nice news, it will make the immersion more interesting 

     

    Having a few NPC helpers visible in-game for the tutorial is something considered, but we can't promise anything on that topic right now (we have also some ideas for tutorials without involving visible NPCs in the game world).

     

    Maybe you could create a "simulator", like the interior of a ship,  A place where player can enter and a holographic character guide him trough the basics information. (Or maybe some sort of star trek holodeck

     

     On a last note, please avoid to reply to other community members in an ironical/provocative way (this doesn't add anything to the discussion)

     

    OK, sorry for that, i don't use to be impolite, but i use to deal with humans with the same level of respect they came to me.

     

     

     

    Best Regards

     

    - Lynkx

    =^.^=

  4. WOW this place progress, 

    Hey THX to all ppl that answer my posts, there was so much that i can't quote everthing.. 

    Its very interesting how things works on EVE, i only know EVE from outside, Probably DU will not be externally the same but seems most of mechanics will be similar. I'm curious on how this will work in-game.

    About the Non existence of NPCs, I like the Idea, also never ask for NPC or quests, (i don't want npcs at all) 
    they become more unnecessary since the skills will not be attached to exp points or quests.  
    Will be interesting to see how lost the ppl will be at beginning.

    For my play style as more ppl as better. so no npc selling stuff is good for makers business.
    I only like to have alien fauna, or maybe some aggressive monsters to give us some emotion wile explore planets and asteroids..

    Some NPC helpers to give the players the "tutorial" would be interesting to.
     

  5. Yeah, but you cannot claim ignorance for ever. You seem an educated person, you should look into the DevBlogs and see why the devs go for some aspects of EVE - notice, operative word here is SOME - as DU is not EVE 2.0 .

    OMG Look !!  One intelligent and useful answer coming from the Hello Kitty fan, with no trash and hate speech about how much he hates all others RPGs besides EVE.... I'm surprised !

     

    I will take this one in consideration..

     

    I know that NQ were taking some things from EVE, like time based skill leveling, but also though they will bring up some active method to level it up.

    (and few other stuff like that). I know thar they inspire on EVE, but every time i look around it seems there's way more from EVE that I thought they NQ would go for.

    even you saying that DU is not EVE 2.0... It's almost that ( you can see that all your examples are from EVE and apply almost 100% to DU)

     

    Any way, your points about EVE (and so DU) battle mechanics are interesting... how the ships and skill lines works there.. (and so probably on DU)

    Seems the game will be very "flat" in terms of power.... I always thought that since is a Sci-fi game, they would go for a hundred of weapons and armors with lots of upgrades and add-ons to make your character's equipment unique and with a huge power difference of a rookie's equipment. Players use to spend most time inside an MMO working on achieve the best gear as possible. Since, if it follows EVE mechanics as you say, (and they not change their minds until the launch)

    this will not be a thing on DU to, hope the players have things to do during this free time.

     

    EVE is a great game but has a big draw back, it became way more about politics and economy than space fights. I think that's why EVE players are so different from other MMOs Players .. (and not use to like or play other games, nor socialize with other MMO players)

    I hope DU don't follow this way, its nice that until now seems DU will be more about creation, exploration and fight. leaving politics and economy as a background.

     

    I also hope that will be possible for me to create a fast and stealth scape ship with huge range sensors, because if one can't have high tech Sci-Fi utopic gear to trust on his life wile exploring alone the borders of the universe ..... i hope Its possible to flee and run away fast, when an aggressive player comes after you !

     

    Btw THX for the answer ! 

    (Wasn't so hard to be polite at 1'st time... wasn't it ?!)

    ((If you don't came to me barking like and orc again, i won't let you talking with the stone again ...))

     

    |_|/

     

  6. This is the system NQ is going with. There is no debate on that point. They have clearly stated that over and over. The point of this thread is not to contest that, merely to discuss people's reactions to EVE's changes to their PLEX system, and if people think they are good or not. 

    There is not really any sort of "gear progression" like other MMOs have. Characters don't even have a level, per se. There are essentially 4 types of progression in DU: 

    • Skill Tree Progression - This is the most visible of the types of progression. Players gain skill points over time (at a constant rate, whether they are logged on or not) and these allow players to level up their skills like mining or refining. These skills are where most of your stats increases come from. For instance, the Advanced Mining skill might give you +5% mining yield per level, up to +25% at level V.
    • Soft Skill Progression - This is the least visible but possibly most important type of progression. These are the skilsl you have a player: reaction speed, hand eye coordination, and general experience. These are the skills and general knowledge that a player builds up over time from playing and they are stored in your brain. This is understanding how the game systems work and how you can use them to your advantage. With these, an experience pilot on a brand new character could probably beat or at least easily compete with a novice pilot who has a max skilled character. 
    • Social Progression - This is easily the most powerful type of progression in the game. Social progression is all about making friends, contacts and a reputation. I'm not talking about hiring people. I'm talking about friendship, respect, and loyalty. Even if you have no money and no skills, these people can give you a hand. They will follow you into battle and help you build your business empire. They aren't there just for the money, but because they genuinely feel connected to you. Now this is of course a two way street, so you have to be willing to return the favor. Even someone without an org, but who has a large support network of friends, is a formidable foe.
    • Resource and Gear Progression - Ah, lastly we arrive at the weakest and least powerful form of progression. This is the only type of progression that can be purchased using DACs. Resources come and go, ships are built and destroyed, gear is swapped in and out, fortunes dwindle. This type of progression is designed to be non-linear, so there is no one size fits all wonder gear for all situations. Sure, uranium is valuable but you can't do anything with it without the iron to build the ships it powers. And ships won't fly without crews. Sure, you could hire some people, but without he social progression they won't go the extra mile for you. There is no gear progression in the traditional sense, only different variants with different bonuses, and without the Skills to make the best use of those bonuses the variants will be useless to you.

     

     

    Great Explanation !!!.... specially the skill part. (that makes me thinking on delete my previews post i post at same time as yours before reading this )

     

    Well, like i told before i still believe in this game, otherwise i'd already left.

     

    Lets see how it works, i hope this will become a fun and challenging game.

    This game has great potential ever, because its freedom of creation and mix of a MMO and a Sand Box... .

    I relay want it to become a success, and i want to stay in playing for a loooonggg time

     

    I see this game based lots of things on EVE, (and ignore most of others great successful MMOs experience),

    but some times it seems they are doing a game just for a very specific public (Maybe this comes from EVE to)

    and mos ppl that disagree with NQ ways already left the forums and moved to star citizen, Interstellar Rift, space engineers and so on

     

    the only thing i can say now is, I will wait to see how does it works!

    and also will not show up again on any thread that talks about DACs, RL Money, subscription and similar..

    since its already all decided and no debate will be left in count any way .....

     

    THX

     

  7. Leveling skills

    Skills will be learnt passively offline in real time.  So there is no power skill leveling.  Playing more does not give more skill.  No amount of DACs increase this.

    Hello Kurock

     

    Wait wait, I saw that before but i though it was "a Plus", i thought off line skill leveling was kinda mechanism to players that become off for to long does not get to far behind, enough to make them give up to come back. Like only an initial Idea, doesn't thought they would not be implementing active skill leveling at all.

    making the become the Only way to level a skill up... Are you sure one can't level up their skills by playing!

    Like a normal RPG where you get better by your own efforts ?!

     

    that doesn't sounds boring to any one else ?

    Specially to hard core players ?

    or to competitive PVPlayers ? They play as a competition, trying to play harder to become better and over pass their rivals, if some one killed you today, you will want to train harder to pay back next battle, but how could this work on an only passive timed skill leveling ?

    If i start at beginning and a new player join after 3 months, he could never reach my skill level, even been a dedicated player while i am a lazy that logs in once a weak !?

    will the game have an minimum amount of hours that you must stay online on a weak ?

     

    Doesn't bring you the filling of been back to cryogenic tube, wile some plugs on your brain slowly update up with new skills like matrix!?

    there is only me that feels its totally against the immersion....

    Like: "Oh I need to become a better shooter, let me set up this skill for leveling and ... be back to the game in 3 months to see if it is maxed. Maybe I'd play star citizen until there.... "

     

    Not saying I disagree or don't like .... but saying that sounds strange

     

  8. DACs are already confirmed by NQ (read the open discussion topic by Nyzaltar). They work the way we described it to you - no assumptions here involved.

     

    Yep, but they need TIME for maxing those skills and, guess what, if they maxed them and build those ships themselves - they will kill you too. If they buy those ships with DAC or not doesn't matter really.

     

    If you sell whole bunches of DAC it will just affect prices of DAC....not the ingame money alltogether. See EVE markets for reference. 

    Yap I Know they already confirmed!

    that was not what i meant when i spoke about "guessing", but the how could a DAC system could could interfere in game once launched.

     

    One way or an other.. .

    I still trust on this game, for my personal play style (Crafter) doesn't really matters

     

    i just disagreed with ANY system that injects real money inside a game's economy and market,

    But seems many ppl here agree with the system,

     

    and since  NQ will implement it, we see the system running soon

     

    and after 1 year of after the game launch, lets see how it develops..

     

  9. Although I understand your point, and a LOT of people have brought this up in the past... and tried to combat it.

    However, the fact of the matter is buying a DAC in DU does not mean you can now purchase an uber weapon.

     

    Hey Hades, i liked your answer ty !

    But.. since we are talking about a new pre-alpha game, its a point we need to take in consideration, is that lots of things we discuss about are more kindda guessing than real game mechanics, we based our points on lots of lose slices of information NQ release here and there, but for real no even them have sure of what will be the final thing.

     

    Its an MMORPG/Sand Box, the base of RPGs is progression, maybe you can't use an uber weapon at 1st day because of your skill level, but

    I can't imagine that the power of equips will be based on the maker's creativity or ability to create it.

    There will be some sort of rare mat, or type of energy, maker skill level, that will modify the stats of equipments. Defense power, damage, etc

     

    Also hard to imagine a RPG where a beginner player can have the same gear and overall power of combat that a player that plays for an year, RPGs are based on numbers. There always will be the hight level gear, strongest suits, higher damage blasters, and so on

     

    If you are out harvesting some ore deposit you found, and you encounter another player... no amount of DACs can balance the struggle from one side to the other.

     

    if you can trade 3 DACs for a rare crystal mat, and pay 5 DACs for the best makers of one TOP org to craft the best gear as possible for you.

    probably You will be the pirate no one would like to meet at a far mining spot. I you can overpower 3 or 4 players at once.

     

     

    However, it is also entirely possible NQ has thought of similar situations and is working on a fix to combat the issue.

     

    I think they have something in mind, i believe on this game! that's why i'm still here, that's why i have payed the Cf campaign at this stage.

     

    What I do believe may potentially be an issue is an organization that has a large reserve due to purchasing DACs...

    .... If someone wants to spend thousands, and thousands of dollars to give their organization a "lead"... what's to stop them from paying real life players for the same assets?

     

     

    pay for bot-players, believe or not i had a friend that "works" as this on wow.

     

     

     

     

     

    Some people only see: " DAC can be bought with rl money " and instantly assume it's P2W.

    But they don't get certain points (Hades already pointed out many of them) like skills. So you have bought DACs and sold them for huge amounts of in-game money.

    You buy a huge, extremely powerful ship with that money.....But can't use it. At all. Because you need skills to operate it. And you need other players.

     

     

    Hey Lethys, in most MMORPGs the things you can use are skill based, you need certain skill lv to use certain tier of item, but if you use to play MMOs you already know Players use to Max Cap all their base skills, a blades man will have the sword skill Maxed, I use to have all my crafts Maxed since i play maker role, a ship pilot will always have piloting skill caped and so on.

     

    So what DACs do is

    - give players the opportunity to earn in-game money with rl money (they don't have time for extensive mining, production or something and just want to play)

    - give other players the benefit of playing the game for free, if they earm enough ingame money

     

     

    That's the "PROS", i fear the "Draw Backs" ....

     

    Second, flooding the market with DACs will drive the price down,

    benefiting everyone who uses them in order to play. Third, no amount of capital influxes can save a failscading organization. You can't build a wall with money.

    Bring the DACs price down, or heavily inflationate the in-game money, until a point of no one will want to sell no mat or ship for in-game money, wanting only DACs.

    DACs can potentially become the main currency in game.

     

     

    see yah

  10. Beyond lore if you replace a human by a robot you diminish the game experience. As an example, many moons ago you couldnt get anything done in MMO's without other players. It made the games slower, more diffficult at times but it felt rewarding to finally find a group and progress. Sometimes you even made a friend. You developed an entire network of relations that would enrich your experience in the game.

     

    Connecting with people, living a virtual life in a virtual world. The less player interaction is required the more you drift away from that dream.

     

    I could go on forever on this topic but the essence is; A robot in DU should never replace a human.

     

    Only because robots happen to be prevalent in sci-fi, doesn't mean it's a good idea to let players program some without restrictions. Let them do minor tasks, only small and limited things, but let players do the heavy lifting. Otherwise DU will be boring as hell.

    Totally agree with you guys,

    i think you don't got my point. I'd like to program smart pets robots or small drones, to act as pets or helpers for the players.

    Never replace the players, i also like to make friends on MMOs. That's why i've played so much titles for so long.

     

    I want do program small tasks robots, to act as a tool, making you more productive, your efforts more efficient, than you will have more time for the fun with friends

    I'd like a bot to float at your side and help you and/or your friends to mine, not to auto mine while you are out.

    I'd like to have a stardroid R2 to help me with my ships tasks, fully control it for me

    I'd like to have a Pet that does a lot of tricks to entertain my friends and attract some ppl to me while i'm at cities or stations.

    what i want is a piece of technology, like your cell phone i can say, it helps you with many tasks, but also bring you close to your friends.

     

    Also, I love to program automation, droids, drones, followers, etc...

    That's my play style! i have fun on creating things, and MMORPGs.

    I'd love to automate my factory like a real production line, like i did on mine craft server i played last year.

    than i can make my ships parts while i'm out exploring with my friends.

     

    ^.^

     

    *Friend of Villspor here^^* Yup i got the idea of Drones ay well but sadly i cant programm. But thanks to you i can now buy/Pre order these drones! Count me in!

    If can be done, I will do it ! and you can order one !!!

     

  11. I understand what you are saying but in my opinion a payment system should follow the KISS rule.

     

    Keep It Simple Stupid.

    Yap Agree with that  ^.^

     

     

    Hi everyone! 

     

    This is an interesting topic and we have to discuss it in the team.

    At the moment, it is not planned to change the DAC from the monthly token version to a more fragmented version.

    We will keep you informed as soon as we will have discussed about it (and of course all the community feedback will be taken into account)

     

    Best Regards,

    Nyzaltar

    Nice, plz keep it simple and we love some consistent information thx !!

     

     

     

    DU's combat system doesn't rely on "bigger swords + more lightnings shootign out of its ass == MASSIVE CRITICAL HITS YO. BLADESTORM OF THE EMO PRINCESS HITS YOU FOR 12312671212142156126123612612 Quadrubilluninions worth of Shadow-Darkness-Edgelordly Damage".

     

    BLA BLA BLA .. I HATE KOREANS AND BIKINI ARMORED SEXY ELVES THAT GLOWS !!!

     

    BLABLABLABLAABLALLA

    Talk to my pet stone...

     

    rock002sept2010.jpg

  12. I understand why they created DACs, but I still disagree with it, its OK the game has subscription 
    (even knowing 90% of my friends will not be playing with me because of that)

    Also, DACs or Any type of item that can be brought off line with real money, and sold in game for game money brings a great unbalance to in-game market.
    Gives advantage to rl rich players, since one can buy 100 DACs and trade for gear, weapons, ships etc... (isn't not what PTW is about ?)
    Also since its an international game, a player that lives at UK, or other euro country, will aways have advantage over other places with powerless currency. 
    and kindda set the market prices parameter up to DACs, not to in-game money, what makes the in-game money very weak. 
    (Just imagine a rl country with 2 currencies, the poor workers miners and farmers work hard for copper, while the Rich 


    I know its hard for some to get the idea, but i've played few some game servers that and lived on that situation myself in different forms.
    the short story of one of those:
    "There I was, playing Lineage 2, they claim to be 100% non PTW, they have nothing but cosmetics for real money at they store,..  but you could, optionally, 
    purchase a VIP ticket (DAC?), that gives the player few advantages for 30 days period, (exp bonuses, max enchantment bonus, inventory, drop bonus etc)
    this advantages not unbalance the game, they are small and you could get everything with few more effort. But the market.... those tickets were trtadable, 
    so players with RL money use to get a lot of them and resell in-game, few months later all the in-game market were leveled up to tickets price. 
    All the important gear in game ppl only trade for 10 some tomes more tickets, the in-game ticket price became > 30kkk game money. 
    Thats when the draw back starts, only the guys that could afford for 10 tickets + per month, were able to buy the TOP gear in-game, and ruled the game PVP,( some of them have equipped all their clans). While we normal players, in game grinders, got very under equipped and just had our ass kicked until most players decide to abandon the server. and the game closed months later by lack of players. ...

    I'm not starting and arguing here against the DACs, just telling a story that makes me  a little concern about them.... 
    but its just me probably 

    see ya

     

  13. This was talked about at GDC during the demo and Q&A section. They plan on implementing the ability to create robots that will follow you around but you will have to do most of the programming. After Alpha, possibly in Beta, they were talking about implementing short range access to drones so you don't have to walk back and forth from mining to the cargo drone but these will have to be modified and developed as much by the player as the devs

     

    Nice news !

    If the framework allow i'd love to program most creative and fun followers,  ^.^   also i'd love to have onboard my ships kind of auto pilot to control some functions while i travel to far places of the universe chatting and playing cards with my friends 

     

    DUDE! this should be a thing! Some way to tie my phone number to a sensor or to the territory unit so i get a text me when its under attack. I would pay for this! Take my money ;-;

     Don't worry ! if its possible i will program and sell it to you, also implement on my smart defense system

     

    I personally don't like those ideas because it's against emergent gameplay and the actual need for people.

    You want to map planets? Hire an explorer

    You want your mining site guarded? Hire soldiers

    You want help with mining? Hire someone

    I understand your point, but robots are a very present character on Sci-Fi culture and will not only help in tasks but will make the world immersion more fun and alive.  

     

    it all about individual play style !

     

    I Love to look to may workshop and see a lot of floating and roller smart bots doing all sort of work. 

    Other thing I don't trust to hire random players, bring them to the spot i fond to mine rare stuff... 

     

    in other way 

    You like to hire unknown players to help you. you will still can do it and have fun "like a boss" =P

    its all about play style 

  14. My idea is that the developers can allow a full programing language, with API that give us sensors and variables for us to use when programing our drones
    that would make a nice upgrade to the game ideology of freedom of creativity and give lots of new market opportunities.

    I think the point that developers are concern about is that if they allow us to have a decent program environment
    the possibility of automate the gameplay itself and that the server become full of bots

    But this can be prohibited with some simple rules like, all scripts that you make only work while the owner are on-line and close to the drone.
    With this, you can have few mining drones helping you and flying around you, but once you log out, they stop working and become inert (and vulnerable)

    A defense drone like an auto-turret-gun, could have just small amount of energy and if no one comes to manual operate it, fail minutes after the beginning of attack, leaving the place unprotected. 

    A Guard drone can maybe send you a single message in-game (or to your cell phone if your base is under attack)
    a helper drone, carrier, repair, body guard.... only work if are close to the owner 

    Very small and single use exploration drones you can release when you find a new planet, that can map the surface looking for resources , but can't mine or do any thing else besides give you the location of interesting things, dangerous spots or enemies.

    and so on, the developer team can think is rules that allow you to create your drones and automatons, but forbidden them to work like bots 

    mining 24/7 or fighting for you while you are logged of..

    like this we can have a very smart pet robot, or a swarm of small exploration drones to release when you land on an unexploded planet 
    and make this game even better and fun to play 

    ^.^

  15. I already think on program some drones, like patrol drones, mining drones, carriers, repair drones or just cute pet robots ... 
    To help me on my apace ship factory and also sell them to my customers
    I love to program AI like automatons and watch them playing around  ^.^

    But, besides there is no official position from developers, by reading trends and watching their presentations ...
    it seems that they will not allow us take full freedom of creation when comes to script complex  ships functions
    or crafting drones or robots.. 
    But yes !  I'd love to have this possibility
    I'm with you to make developers notice us!
    \o/

  16. This Multi-Box subject is interesting to me, I am one of those who like to play multi-box (depending of the game style, idk how will be here)
    I use to play 8 boxes at Lineage2, with no bot software, only with in game macros and 3 monitors i use to play one 1080p screen and others 400p, my alt monitors interface was like when you look to a security camera screen. My alts were just there for bufs and storage.

    in DU, since its a subscription game, most of players (including me) will never think on Dual-Box, but analyzing this matter
    leads me to a question i think we will have to wait for the alphas maybe the betas to discover,  How automation mechanics will work on DU !?!

    I sound weird create 10 alts to operate the enterprise if i am a solo player. But i want to be possible for me to create a ship  like Almt. Pike's battle ship, there was a war clone of enterprise but manufactured to be operated with few, until one solo captain.

    I think it must be possible for us to create and script a ship to be operate by solo players !

    and about other automation process, can i create my industry as production line, many machines processing the minerals and refining and then replicate my creations via blueprint, all this as autonomous machines, working while i'm off game or in game but testing a ship or trading etc .....

    I also want to be able to script my turrets to shot at any intruder that transpass my base  perimeter, or fight drones  to patrol and repel any possible attack
    At my first time reading the dev blog, it seems that DU will be a great game fo those who like to craft, since its a voxel game and we can script the behaivour for equipments we create just depending only on how good you are on programing or setup...

    sooo it would be nice if the game provides os an strong programing language so we can script all sort of tools. to automate my production line, defenses and ships

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