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Seether

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Posts posted by Seether

  1. Seems to be that when I load up Script 1 that my display screen starts flickering and all of the text momentarily goes away upon movement.  If I log out and back into the game, the monitor shows just fine.  However, if I turn the programming board off and on again, I get the same flickering.  Haven't tracked own what's causing the issue, yet.

     

    Edit:  I've now tried it on both clear and normal screens.

  2. #BorgNotBoring !

    If your cubes look like borg cubes: Not boring. If your cubes look like boring blah cubes: Boring.

    Edit:  I guess I should provide my thoughts on the PvP thing.

    For the XS ship vs S and M ships,  have the S and M ships slammed on the breaks when they get a normie blah cube coming after them?  It shortens the time between the XS cube pounding on them and the time  that they get to fight back, I believe.  It also, since a lot of these ships are rocking Railguns, reduces the effectiveness of their meta systems so that you might have a fighting chance.

  3. On 9/20/2020 at 5:51 PM, MevNav said:

    I have been playing around with the in game Lua features, and this is my observation... 

     

    I think they don't want Lua to be used to design any game-changing features. Essentially, they don't want players who are Lua coders or have coders in their org to have an unfair advantage against those that don't have the power of programming on their side.

     

    They're completely fine with us making pretty screens and displays, little "flavor" features like that, but I have a feeling they are specifically against us doing things like automating factories entirely with Lua, or making fighter drones, or sharing data between constructs over vast distances, so on and so on. Anything that changes the game beyond having a pretty interface to interact with the game is probably out of the question.

     

    This is very frustrating for people like me who want to create game-changing features through programming, but I have a feeling that these restrictions are by design, and not just by neglecting to make the functions we want. 


    I could be wrong, but looking at the current state of the game, that's the feeling I'm getting from what we're allowed to do with Lua vs what we're not.

    I just want drones that lawn-dart into other drones/ships/objects.

    Also, those pretty screens and displays can also have button areas that can fire off commands / other scripts that do things elsewhere on the core.  I'm not talking about the button element, but actual areas you can click on in the screen.  Pretty nifty.  Can even set it to automatically plot warp jumps, plot direction of travel in space (probably on planet), etc.  Lots of little things that require just a tiny bit of input for a lot of ... not advantage, but comfort?  ease of use?  something like that.

     

  4. On 9/21/2020 at 4:53 PM, Mordgier said:

     

    Yeah Intel is plugging it for their 8 cores -

     

    https://software.intel.com/content/www/us/en/develop/blogs/intel-core-i9-processors-reduce-open-world-load-times.html

     

    So ok - fine it scales to 8 - but at a certain point it clearly won't matter - and I am under the assumption that anything beyond 16 cores for DU will be pointless - but was hoping someone out there with an overkill build could confirm.

     

     

     

    I'll buy a 3990x if you buy a 3990x. :P

    Well, in 4 months when I move funds around for it.

  5. On 9/21/2020 at 9:39 AM, HangerHangar said:

    With current mechanics it will be very difficult for "unsponsored" players to do much.   Including both new players and returning players.

     

    it’s a big ask to get a new player into the equivalent of a 0.0 Corp in the month or two it takes them to empty their sanctuary claim, or a returning player in a day or two to return to a 0.0 equivalent Corp since their sanctuary claim is already emptied out.

     

    The game also lacks the permeable boarder that EVE has with a large green/yellow/red boarder, and Wormhole systems that increase those number of systems in both mass (number of exits)/randomness.

    A month, heh.  I sat around while I watched a single player empty out 3 claims in two weeks.  Then again, he was a hard charging, maybe 4 hours of sleep type.

    But yeah, us normies... probably a month, I guess that's right. :)

  6. On 9/16/2020 at 7:50 AM, FryingDoom said:

    Oh so you add the term player driven and suddenly PvP must be compulsory.

     

    Why do I get the feeling this game is going to just end up as a copy of EvE where most of the players left years ago.

    Player driven economy is also PvP in itself.  You are competing against other players.  You just aren't also shooting them with internet space bullets/lasers/missiles.

  7. On 8/31/2020 at 10:09 AM, lucagrabacr said:

    Hey guys, I made these earlier just to test the radar mechanics, I know I can't shoot or damage anything in the safe zone, just want to test it out, anyone knows how to get to the radar interface?

     

    https://cdn.discordapp.com/attachments/304455542162587649/749993346247819315/unknown.png

     

    Edit: Nvm got it to work thanks to Dreaders and GeneralTragedy on Discord, cheers

    What was the solution?

  8. 13 hours ago, Fendalton said:

    I pointed some space engines down and ran the auto config, they only work when I press spacebar. 

    Same for my crew.  Ours will sometimes engage automatically when we're falling too fast, too.  We can then manually turn them off by holding C for a second.  Works without dropping our altitude much if at all.

  9. On 9/4/2020 at 10:58 PM, SirMaxxx said:

    Are they working on the issues? How do you know? I've seen no communication from them acknowledging there issues, or that they're trying to fix them.

     

    Say you bought an innovative washing machine,  and it didn't work,  stopped working all the time, threw your washing on the floor. So you contact their support and hear nothing, You find other owners have similar problems - and have heard nothing.

     

    So you complain and ask for some action.

     

    The response from you would be "get off your high horse! Try making your own washing machine - see how hard it is! Why should the washing machine company fix a problem when you want them to?"

    They post about it constantly on Dicord and on here.  On Discord, there are three channels that they use for updates:

    dualuniverse-news
    announcements
    release-notes

    If you are having a hard time finding them, they're the first three channels on the server. on the lelft-hand side.

     

    Attached is a pic of where to find that info.

    Screenshot 2020-09-06 at 8.46.35 PM.png

  10. On 9/1/2020 at 7:50 PM, Tiberius_Theron said:

    And to be very honest here. If the server issues aren't fixed this week. I have enough recorded video to make a video covering the sheer lack of professionalism on NQs part. So future people buying know just how bad things really are, before buying. And I plan to do so.

    The total lack of professionalism: 
    The 24/7 round the clock help that people like NQ-Stargazer et al have been providing to players who have issues such as losing items during placement, crashing into the earth with a ship full of Large elements due to server crash / own player folly and fully repairing their ships, and teleporting people to places they need to go when they wind up at Sanc instead of their activated Resurrection location. Totally unprofessional.

    Devs constantly trying to keep players informed of what they are doing and what they're trying to fix.  Trying to fix issues right now instead of next patch cycle.  Trying to give a cushion of how long servers will be down for maintenance/upgrade/bughunting so they don't grossly overshoot the deadline.  Totally unprofessional.

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