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Grimshok_

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  1. Like
    Grimshok_ got a reaction from AstonAir in [Discussion] DevBlog: Organization Wallets   
    I like to see an Automatic Deposit (subscription?) function available.  This would be REALLY cool for subscribing to Emergency Services, DUber, mining 'rights', as well as Clan Dues.
  2. Like
    Grimshok_ reacted to NQ-Naunet in A Look Ahead   
    Hello again Noveans,
     
    While this year may be winding down, the Dual Universe team is winding up for all the great things players can look forward to 2021.
     
     In this video, Creative Director J.C. Baillie highlights a number of upcoming features and improvements that will take DU to the next level, including: 
     
    Beautiful graphics enhancements A mission system that will create more emergent gameplay Wallets for organizations let you share (and protect) your organization’s financial assets Territory warfare to entice more gritty player-versus-player action  
    Watch now to hear more about all of this and much, much more! ❤️
     

     
  3. Like
    Grimshok_ reacted to Samlow in DevBlog: Element Destruction - DUscussion thread   
    Well, you can already workaround the current locking if youre smart.

    The main issue that is being removed is XS cores having all the advantages. Even with these few changes (and theres more thatll probably come after) you remove several key meta things:

    - XS cores can lock onto a L core at almost double the range that a L core can lock XS. This dissapears.
    - XS cores built to max out build zone get to double dip on maxing voxel armor into this. Maxing build area will now not always be the best answer, cross section will matter.

    Basically, core size will with these changes only determine your starting cost (bigger cores more expensive) and your weapon size lockouts. I see us choosing the smallest core that fits the job for a specific ship. Core size isnt as important anymore.

    Looking beyond this, I am personally not too happy with arbitrary lockouts for weapons to cores, but for me the only alternative is the later to come power management as the balancing factor. So till thats there Im ok with it, but I really hope that Tradeoffs with power management will be the limiting factor in the future rather then this.

    On radars I would rather have radar size unlinked from gunner seat size, and instead have radars be unique per size. eg: Small radar - short range but fast lock, Large - long range but slow lock. Then you as builder have to decide what radar fits your seat and gun loadout.

     
  4. Like
    Grimshok_ reacted to Moosegun in Not Punishing Desolation was weak and poor from NQ   
    Going to be totally honest with you here, I wish they had kept it in the game, i liked the fact you could steal ships from unclaimed tiles, jacking ships is gameplay.  As long as they were using gameplay mechanics, claiming the tile etc. then they had no idea if it was intended or not, thus you cannot punish them for it.  

    My biggest issue with this whole thing is that is went on weeks before NQ said or did anything, the first thing they should have done when they found out about it is issue a statement telling everyone whether or not it was considered an exploit.  From that stage on anyone doing it could be punished, not before.
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