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Posts posted by Cybrex
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Yess and Christmas colors and confetti spraying around the ship during the holidays...
Hey, now we're cooking with fire!
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I was more curious about how we would go about making the scripts really. User friendly would automatically lead one to assume they would try to stream line the interface/scripting process to a certain degree.
It'd be neat to create automated scripts for lights, the color of them, just about everything really. It'd be just one of those cool factors to script the lights on your ships cockpit/bridge to change color depending on the situation. Engage in combat? Red alert.
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- Dreamstar and notJustin43
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The big backstory of DU can be found on the DU website under "Backstory". Basically, the Pegasus constellation explodes,, resulting in a massive neutron star that comes hurtling towards Earth, causing its imminent demise. The UN build giant arkships (project Rebirth) to transport huge populations indefinitely until a habitable planet comes along. The trip lasts around 10,000 years, with all passengers in cryosleep, and Mr. Decker is one of those new colonists chosen to rebuild human civilization.
So there it is.
I understood that portion, I guess what I meant to say, is what sort of setting will be at the initial start for DU when the game goes live. Notable powers, characters etc.
I understand the goal is to make it player driven, but I am certain that they will have an initial story/plot setup to kind of set the rest of the theme after they arrive to their new home.
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I lurv it! It's got sort of an Elysium-esque feel to it IMO. Imagine actually being there...won't be too far with the Oculus
Yes, I can just imagine viewing one of those exo-skeleton suits drilled in to my body through the Oculus already. Beautiful!
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I've looked around but can't quite seem to find any discernible details in regards to the scripting side of DU. It's been mentioned numerous times before that building things are just the first step, but scripting them seems to be one of the final stages as far as automating actions, or having objects work in conjunction with each other to fulfill a specific role.
I guess I have more of a question really, rather than a suggestion at this stage due to lack of information.
What can we expect from the scripting side of the game, and how complex will it be?
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I've been reading the Lore updates (which so far have been fantastic) and was curious to know when we could expect a general setting/explanation/back story of DU from where creative writers such as myself can jump in do fan-based short stories. After reading everything so far, my mind is exploding with ideas but with nothing to really guide them yet.
I understand things are currently in the very early developmental stages, so even a ballpark guess would quench my thirst for now.
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Thank you all for the warm welcome!
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Been loving the level of detail so far in these series. It's doing a pretty good job of painting the scene for the project so far.
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Greetings!
Happened upon Dual as I was browsing the interwebs for several hours yesterday, depressed over the seemingly stagnant progression or lack of excellent games out there right now.
I might of pee'd just a bit when I started reading in to Dual Universe. On paper, it sounds like everything I've wanted in a sci-fi game, and I sure do hope it delivers.
Anyways, I hope to be a valued contributor to this upstart community! Can't wait to meet all of you, and have some fun!
- Lego
General Backstory/Setting
in Roleplay & Lore
Posted
Well spoken Saffi!
And your idea for your own organization is quite intriguing. I hope to read more about that later on.
Since I began reading in to DU, my mind was brainstorming ideas before I even realized it. I feel that there will be somewhat of a trick to DU's canon and universe. I myself have been a story writer and RPer for several years, but for the most part, it was all handheld int he way it was still driven by the actual owners of whatever IP I chose to build from. I have a feeling Novaquark have a different vision, which is pretty evident just from what we know so far. They certainly pull some inspiration from Eve Online, and its way of the players creating the history for their universe. I very much see that same intention here, and with more potential sprinkled in.
I would however like to see some PvE element, if not only to add in some core canon for the universe. As I'm typing, I can already envision some of the pioneers have less than honorable intentions when they wake up, or find their new found freedom as an escape for their inner demons. Or, perhaps the idea of starting from scratch isn't so enticing anymore now that they made it, and go mad, perhaps trying to drive the humans back to Earth even though it's already been destroyed. People can do crazy things when their reality doesn't seem to match up with whats real.
Oh boy, the ideas I have right now I great! Haha, I'll do some outlining for my own ideas, and just wait until NQ come out with some more pieces. As you said, it is a bit early to be trying to plan out stories and ideas ahead given how little we know.
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