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Cybrex

Alpha Team Vanguard
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Posts posted by Cybrex

  1. I figure they're thinking about that. I have been pondering and extrapolating the possibilities from the bits of lore, probably some kind of reconstituted U.N. and maybe a Rogue AI hellbent on 'saving' the human race even if it means war, exploiting peoples minds and bodies by using techno-trickery to get super high efficiency out of its members.

     

    Beyond the Arkship though, I'm thinking that there wont be much of any NPC factions, mostly players, and their machinations. unless they intend for PVE to become big, in which case.. maybe well see the rise of a NPC Warlord, that commands legions of pirates.

    It's relatable though, at least in terms of character stories, If lore comes out that breaks or reinforces the kind of character you want to role-play it can be quite crushing or lifting.

     

    Above is just my speculation, and below is my wishy-washy dreams for a player organisation but hey feel free to read into me.

     

    I have high hopes of establishing an Imperial Bloc of guilds that might operate something like a imperial confederacy or even similarly the Holy Roman Empire of old.

    I imagine a large player run empire trying to focus on being good guys, which often just means you're the bad guys. But defending Alioth and leaving it relatively open for newbies, while operating a empire from another planet. and each member kingdom / guild contributing to the military efforts of the empire at large, having honorable fights between each other for sparring and handling of disputes. Possibly, depending on what kind of scripting is allowed, the creation of a in game currency, or the collecting of a rare good to act as a reserve currency, and doing the other dastardly thing's empires do like designing cool ships and telling people whats right and wrong.

    I started working on a draft constitution and series of bills to reinforce how it could work, but I lost focus half way through. I just feel the game is so far out that much will change by time it comes to 'empire' building.

     

    Lastly, give it a shot, I think if you have a good mind and could write a reasonable concept for a faction, based on what we know. and are able to explain why or how it should work, they are fairly open to listening and there is already evidence of the team listening to the community.

    there have been many instances, but a recent one in the lore part 2 it was brought up about the type of metal the arkship was made out of, and in lore part 3 they more or less explained it. 

    If you have something show it off, the worst that happens is NovaQuark ignores it, and the opinion of us plebian beggars doesn't matter much right?

     

    You never know, maybe one of those families that live to prepare for the apocalypse made it onto the Arkship that landed on Alioth, and they dont trust the U.N. and immediately grab some resources and run off to start crafting and pumping out guns, jeeps and riding lawnmowers to go ride to the gas station.

    Or some Fascist Radicals, or whatever.. some Communist workers. a Rich Oil and energy Tycoon bought his way onboard and wants to establish 'democracy'. Or Susan the pastry chef won a lotto ticket giving her a seat on the arkship...

     

    Well spoken Saffi!

     

    And your idea for your own organization is quite intriguing. I hope to read more about that later on. ;)

     

    Since I began reading in to DU, my mind was brainstorming ideas before I even realized it. I feel that there will be somewhat of a trick to DU's canon and universe. I myself have been a story writer and RPer for several years, but for the most part, it was all handheld int he way it was still driven by the actual owners of whatever IP I chose to build from. I have a feeling Novaquark have a different vision, which is pretty evident just from what we know so far. They certainly pull some inspiration from Eve Online, and its way of the players creating the history for their universe. I very much see that same intention here, and with more potential sprinkled in.

     

    I would however like to see some PvE element, if not only to add in some core canon for the universe. As I'm typing, I can already envision some of the pioneers have less than honorable intentions when they wake up, or find their new found freedom as an escape for their inner demons. Or, perhaps the idea of starting from scratch isn't so enticing anymore now that they made it, and go mad, perhaps trying to drive the humans back to Earth even though it's already been destroyed. ;) People can do crazy things when their reality doesn't seem to match up with whats real. :D

     

    Oh boy, the ideas I have right now I great! Haha, I'll do some outlining for my own ideas, and just wait until NQ come out with some more pieces. As you said, it is a bit early to be trying to plan out stories and ideas ahead given how little we know.

     

    - Lego

  2. I was more curious about how we would go about making the scripts really. User friendly would automatically lead one to assume they would try to stream line the interface/scripting process to a certain degree. 

     

    It'd be neat to create automated scripts for lights, the color of them, just about everything really. It'd be just one of those cool factors to script the lights on your ships cockpit/bridge to change color depending on the situation. Engage in combat? Red alert. ;)

     

    - Lego

  3. The big backstory of DU can be found on the DU website under "Backstory". Basically, the Pegasus constellation explodes,, resulting in a massive neutron star that comes hurtling towards Earth, causing its imminent demise. The UN build giant arkships (project Rebirth) to transport huge populations indefinitely until a habitable planet comes along. The trip lasts around 10,000 years, with all passengers in cryosleep, and Mr. Decker is one of those new colonists chosen to rebuild human civilization.

     

    So there it is. :)

     

    I understood that portion, I guess what I meant to say, is what sort of setting will be at the initial start for DU when the game goes live. Notable powers, characters etc.

     

    I understand the goal is to make it player driven, but I am certain that they will have an initial story/plot setup to kind of set the rest of the theme after they arrive to their new home.

     

    - Lego

  4. I lurv it! It's got sort of an Elysium-esque feel to it IMO. Imagine actually being there...won't be too far with the Oculus :D

     

    Yes, I can just imagine viewing one of those exo-skeleton suits drilled in to my body through the Oculus already. Beautiful!

     

    - Lego

  5. I've looked around but can't quite seem to find any discernible details in regards to the scripting side of DU. It's been mentioned numerous times before that building things are just the first step, but scripting them seems to be one of the final stages as far as automating actions, or having objects work in conjunction with each other to fulfill a specific role.

     

    I guess I have more of a question really, rather than a suggestion at this stage due to lack of information. 

     

    What can we expect from the scripting side of the game, and how complex will it be? 

     

    - Lego

  6. I've been reading the Lore updates (which so far have been fantastic) and was curious to know when we could expect a general setting/explanation/back story of DU from where creative writers such as myself can jump in do fan-based short stories. After reading everything so far, my mind is exploding with ideas but with nothing to really guide them yet.

     

    I understand things are currently in the very early developmental stages, so even a ballpark guess would quench my thirst for now. ;)

     

    - Lego

  7. Greetings!

     

    Happened upon Dual as I was browsing the interwebs for several hours yesterday, depressed over the seemingly stagnant progression or lack of excellent games out there right now. 

     

    I might of pee'd just a bit when I started reading in to Dual Universe. On paper, it sounds like everything I've wanted in a sci-fi game, and I sure do hope it delivers. ;)

     

    Anyways, I hope to be a valued contributor to this upstart community! Can't wait to meet all of you, and have some fun!

     

    - Lego

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