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Olmeca_Gold

Alpha Tester
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Everything posted by Olmeca_Gold

  1. Ofc pvpers wlll choose whatever meta that works best and the cube meta needs to be balanced. But I take it that's a separate issue than whether pvpers should be able to catch some non-pvpers. PS: I would disagree with the claim that haulers' main defense against pvpers is warping.
  2. Idea: Deployable (some sort of re-scoopable static construct?) warp disruption area generators which cut the warp of ships short and stop them, if those ships enter the disruption area during their warps. Very similar to those we see in Eve. This idea is mechanically very applicable to Dual Universe given the game's current warp mechanics. Why: - A balanced sandbox game ecosystem needs non-consensual PvP. The kind of PvP that's not occurring between parties mutually agreeing to PvP. But the kind of PvP that's between pirates and prey, where at least one side (the prey) actually wants to have nothing to do with the said PvP. The prey has profit-based motivations such as hauling, mining, and so on. Then there should be people hunting the prey. And people hunting the pirates. A successful sandbox ecosystem thus finds a sustainable balance between these parties, where neither side's gameplay is neither too oppressive nor impossible; and there is meaningful play and counterplay for both sides. - The current PvP iteration in DU has extremely minor opportunities for this kind of PvP. These pertain to seeking content in travel pipes between planets. And these sources will be diminishing once players progress in the learning curve, because it's extremely easy to avoid this kind of PvP as the prey side. And most importantly, once warp drives become more and more prevalent and common, they will hit the final nail as warps occur from a safe zone to a safe zone. Thus, warps need counterplay. How could they be balanced?: - The extent of the disruption zone can be balanced at the right window. Say if you are warping from the top of the Alioth Market Zone to Jago, you might get caught as it's a hot zone which pirates might be camping. But the same generator will not catch you if you move on Alioth 40 KM away from the markets at a 90 degrees direction, and start your warp there. I'd say 30-40 KM is good radius to go with. Thus, avoiding hot paths between planets during warp would be one counterplay (it's already super effective during conventional space travel). - The zones can appear in radar, and thus giving people at the landing side a chance to conduct recon and warn their friends before their warp. - It can take time to deploy and scoop the generators. - The generators can be drastically costly, heavy, and be attacked/stolen. Thus forcing the pirates to "ante-up" if they want to catch people, opening up further conflict opportunities around the generators. - The generators may not be deployed X SU within the distance of a non-PvP zone.
  3. Sleeker ships should be easier to miss with weapons. Just like in real world. The lower the lowest cross section dimension number of a ship is, the higher a chance of miss variable should be there for guns used against this ship in PvP. PS: Ofc in reality this is true only if the target ship faces the shooter from its sleek, narrow side. Perhaps NQ can implement it this way. If this is too costly to implement, the above idea still works. PS2: NQ can even implement the idea of "signature radius" from Eve. Cross sections X * Y * Z can be the signature radius. Large guns can miss small sig radius ships even if these ships are standing still (ofc they should give large ships their own advantages -currently close to none- before this.
  4. DIA WEBSITE DIA DISCORD Greetings from Dianoian Directorate [DIA]! DIA is composed mostly of post-beta Eve Online players. We didn't have 3 years to establish a membership, perfect construct designs, or impressive LUA codes. But we are catching up quite fast! With over 170 members 1.5 months into the beta, DIA is one of the fastest growing organizations in Dual Universe. You will notice this spirit of hasty growth in areas ranging from our construct designs to organizational structure. DIA is full of opportunities! I am DIA's founding president, Olmeca Gold. If you played Eve, you might know me from my space piracy activities (and servitude as CSM 14). I am also known for the documentary I made featuring a David vs. Goliath kind of gameplay in Eve. My goal in DU is to build a full-fledged space empire similar to the groups we see in Eve. In Eve's harsh spirit, we will learn the game's mechanics and use them to the best of our ability together, and we plan to be drastically aggressive as DU progresses into iterations of PvP. In one month, DIA is proud to having established following services: – Alioth Factory: Access to every item in the game. – Alioth Real-Estate: A home adjacent to Alioth Market 7 in our Sky City. – 5 Outer Planet Colonies: Access to all tiers of ore. – Public Colony Ships: Mine and scan at the colonies without needing your own ship. – Freight Services: DIA will move your ore from DIA colonies to Alioth. – Free Warp Taxi: Free warp service anywhere! – Internal Banking System: No effort goes unrewarded! Some collective DIA activities: - Participate in PvP with powerful ships of the DIA Navy. - Make millions per hour in Meganode mining operations on Alioth. - Colony mining operations. - Collective building/coding projects. - New player training programs on design, pvp, transport, industry, and other aspects of the game. Sample paid/salaried careers in DIA: - Space Trucker - Ship Designer - Taxi Driver - Fleet Commander - Factory Manager - Accountant - Miner - Mining Foreman - Recruiter - Director - Mass Territory Surveyor You can also join as an organization. Check out our website/discord for more information. https://dianoiandirectorate.com/ https://discord.com/invite/mt8w6XC Thanks for reading. Fly bold! o7
  5. If you love Minecraft so much go back and stay there. Like what's the point of a single shard sandbox MMO if all you want is safely build your stuff and nothing else? Could do that on private servers. The game gives you all the tools to minimize theft risk. You can choose to be lazy, or set your RDMS properly, or not share your stuff; a perfectly meaningful risk/reward balance.
  6. Right now it is off time. Can't even play in off time. Industries randomly stopping needing restart. Right now I can't even restart elements because they don't even show that they are active. Can't access market for hours because "loading rights". Mining is impossible. Support is nonexistent. Many features that should have come with beta isn't here yet. I do not want to speak in an entitled way. I recognize that this is a beta, and betas are for testing. I just wish your overall strategy wasn't as ambitious and aggressive as the groundbreaking game tech (and game) you're attempting to develop. You obviously need either more servers, or more optimization, or higher prices (and thus lower playercounts) to keep the game somewhat playable. You shouldn't have charged for beta and you should have wiped it afterwards. Many of us are not here to test an unfinished game. We just want not to be left behind, and start at the right time in this groundbreaking sandbox. Charging for beta, that is mostly unplayable, from which there is no reset; it feels like the worst overall strategy you could have chosen for this game. I just wish you were a bit more conservative about your confidence of being able to keep up, knowing what you're attempting to do hasn't been done before.
  7. https://www.dualthegame.com/en/news/2020/08/18/introducing-our-new-recruit-a-friend-program/ This announcement was just made so we're good now
  8. Hi NovaQuark. I recently began playing this game and I came to think it's the future (if your servers hold ). Great work and good luck! I have a question. Will referral codes/recruit a friend (codes that won't yield free beta access, but provides little gift for the recruiter and the person who got referred to the game) be a thing soon? I am bringing lots of players from a certain other sandbox game for the beta launch, and I find the lack of motivation to keep doing so a bit disappointing. Perhaps there hasn't been time yet but beta launch sounds like the right time to implement such a feature (not even full implementation but at least promise of a reward). o7
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