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Greviouss

Alpha Tester
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Posts posted by Greviouss

  1. so i have been considering how they will handle ore in launch and beyond
    and i do not think that the current ore mechanic will work for driving conflict as an area or hex can be mined out pretty quick by just 2 r 3 people,

    and then i think on the concept in the launch screen of automated mining
    so i think hexes will have a second ore measure coming soon that is of an indefinite ore production system

    else, ....  how do u drive material conflict for a hex that has no materials

  2. not likely gonna happen.

    NQ has said quite clearly, that lua power and reach is supposed to be lightweight implementations and not full blown OS's running empires as it makes for imbalances.

    If your writing a script that needs to be online at all times, then make one of your org mates stay in the city and be responsible for keeping things liek that online,

    ......... or just get an alt and stand around.

     

    wish i had better news on this for u man but this is what they are gonna limit us to since they nerfed teh screens during alpha 3 in which they blamed marketplace performance on screens and not on the billion abandoned speeders in marketplaces in the end they basically limited us to screens with no web sockets or extenal connections of any kind

    OH and loading libraries from your hard drive that you pass around to your org to bypass these limitations or for any other ease of use scenario ... thats a nono too...

  3. 14 hours ago, Foregotten said:

    I am working on a version where the DB system is integrated with the touch screen system to reduce the number of monitors needed. You may also use zone detectors or pressure pads to use at or near your screens if they are positioned in such a way that they aren't all visible at the same time. This way you don't get the graphic glitch.

    it does not seem to matter if you can directly see them, as the ones i posted being LOD affected are being affected by screens in another nearby room

    however the reduction in grouped screens will definately ease the issue

    NQ should have screen LOD effects as an option we can opt out of imo

  4. This is the same LOD effect occurring because we have too many screens located too close to each other in this area...
    This is on our custom box monitor scripts and the second shows it occuring on the other side of the wall from these on a management screen

    this is not the developers fault, can he compensate for the lod effect, no i dont think so cause afaik theres no lua trigger when it starts occurringunknown.png

     

     

     

    unknown.png

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