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lethak

Alpha Team Vanguard
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Everything posted by lethak

  1. lethak

    Rogue AI

    I love the Idea ! This rogue AI could assimilate beaten constructs and create a huge threat worth allianceing as far as humans are concerned
  2. So, you were only looking to play the game for a short period of time ? I can understand why this system is frustrating for you then. For the player looking at the game as an evergoing long term adventure, like EvE and other persistent mmos, their is absolutely no problem with the DAC/PLEX system running as an alternative to the monthly subscription. As a player not infusing $$$ into the game , you would still be able to earn money otherwise using the game mechanics. As long as it is not possible to progress your skills faster using money, DU can't be "pay-to-win".
  3. Congratz on beeing promoted by Chris Roberts ! https://robertsspaceindustries.com/comm-link/transmission/15515-Note-From-The-Chairman
  4. Maintenance cost: Each planetary construct has a "maintenance cost" in resources or money. The bigger the construct, the bigger the cost per day. You have to fill in a container with it. If the container is empty, the construct starts to degrade and disappear overtime. Since the world is big, I would hope for a small maintenance cost.
  5. just a word to announce we are now recruiting for Dual Universe (in french) http://forums.deim.fr/topic/2968-comment-postuler-deimoscorp-sur-dual-universe/
  6. source: https://board.dualthegame.com/index.php?/topic/841-ask-us-anything-event/page-2#entry17019 This is great news! but still no official words on planetary map.
  7. I played T4C, and we had to extract (and print) the gamefiles to have maps! It was fun, for a time
  8. It can be tricky to implement. I am worried that they decide it is not worth the effort.
  9. I am almost sure they got that covered. Since you have a dynamic load balancing between physical servers, with a max limit of player each, you could move as far as you want, you will still be handled by a server being below this limit.
  10. The atmospheric thruster from this concept seems to feet on a balloon. In the gameplay video, you can see its logo on the action bar too.
  11. https://devblog.dualthegame.com/?s=market
  12. That, and "Atmosphere" too, which is a mesure Unit for air pressure
  13. lethak

    blocks

    I understood that too. If you look the gameplay video between 1:49 and 2:49, you will see some of that. At 3:30 you can see JCB editing a small ship with a voxel tool.
  14. A Kickstarter campain doesn't have to provide an immediate access to playable-alpha. I can see them doing a KS starting in September, and opening alpha access Q1 2017.
  15. I believe it was said stargates can "dial" any other stargate in range. This is the best solution from my point of view. You still feel the massive scale of the universe since you have to make multiple "jump" in order to reach the end of the explored universe. No need for 12 stargate in the same place to have access to all the in-range connected systems around. The fuel cost to travel via stargate was not revealed yet. You may want to minimize the number of time you have to use a gate.
  16. Beware, pre alpha footage will only show what they have in pre alpha. This may will change along with the game completion. It is easier for them to make flying bricks now than when they will have implemented all the constraints.
  17. In my experience, "ingame holo-things" never do the job well. Too many fluff, no usability. Its just a light show I was more speaking of a real browsable , zoomable map, like google maps/earth
  18. You can ignore signatures for selected ppl or all together. But I agree, this should be a moderation rule, in fact, IPB have a setting that can be defined to limit signature heights if the administrator want it.
  19. That is assuming thrusters won't need another fuel than electricity
  20. With the hover tech, if you are able to store a list of waypoints in a script, you can have any "rail" system you want without any proper "rail" at all Anyway, energy/fuel might be a problem for an automated train/elevator
  21. Hi, I don't think more official info is available on this topic at the moment. Like you I feel confused about this right now.
  22. I'd like to talk about how a player or group of player can share "locations" in game with other players. I feel like a "bookmark system" is required from a player perspective in order to store and access some "Point Of Interest" that we may have saved before. Let say I find a nice place to create a house and want to come back later, "/savepos future house" could create a POI in my "datapad" that I could rename and send to another player via mail/chat or even using voice by spelling the coordinates. Ideally, this POI could be "enabled/disabled" as a waypoint in my HUD. Obviously, after quite some time in the game, a player can have visited a fair number of planet and location. Having a planetary map can help dealing with sorting issues, like it was the case in SWG. In DU, such a map can be used to visualize your POIs, but also display Territorial boundaries and related informations. Maybe this map could be obstructed by a "fog of war" like in a RTS game minimap. You could share/sell map data and waypoints with other players in order to gain time in your explorations. As a city mayor it may become possible to "broadcast" your city position via IFF/beacon for all player able to receive the broadcast. The POI get automatically sorted under the City folder as the IFF/beacon is setup with a variable "type=city". The same can be applied to space station and all. Maybe we can envision a sort of element to broadcast this type specifically. This element could be obtained in the "Politician" skill tree. User reviews could be attached to those POI for all to read and comment if their experience there, or the services rendered are good or a scam. I think it is important for the player to feel the vastness of the planet, and to be able to navigate efficiently trough it at some points. That was for planets, but in space with the scale of a solar system, it may require a dedicated 3D map.
  23. I keep getting asked those questions by ppl I am trying to involve in the game. I suppose the devs will have to implement a self regenerating process around the arkship (at least for dirt/grass and non valuable materials) having a "new" arkship discovered and repaired on another planet could be another solution, as it becomes the new default spawn location and the original one fade into oblivion.
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