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Cybob19

Alpha Tester
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  1. Like
    Cybob19 got a reaction from MFJONES in PERMANENT REMOVE SCHEMATICS FROM THE GAME   
    No.

    First off, I was allready kind of burned out before 0.23 came out, so 0.23 broke my neck. Yes I can confirm that it also ruined all links on my ship and some lua (not that I was doing anything impressive so I don´t even understand how it could have been broken, but I still haven´t bothered to look at it) which was additional annoyance that arrived at the worst moment. But now I understand how important schematics are to the economy... We were all kind of doing everything at once, each on their own, or at least people without an org were.
     
    A few things I´ve read and like to adress:

    So the claims that you can´t sell ore or only at 0.02 are ridiculous, I sold hematite at 64 shortly before the asteroid update, granted it was probably at an all time high but as the economy is developping the prices are actually starting to make sense - buy and sell orders were allmost the same price for a hot second. I could see the prices rise with sustended volumes and correctly predicted very close to peak price, knowing 0.26 would increase supply again. It would be cool though to be able to hide those insulting 0.0x buy orders.

    Researching schematics sounds like the worst idea, a similar update made me never play Empyrion again: instead of demanding grind, or alternatively brains and a little less grind, locking schematics to talents is telling the player "you won´t craft this before a year from now no matter how much effort you put into it". I´m also not sure if I´d want "you only need one schematic of each" because that sounds like we will be back to how the economy was before but with extra steps for beginners. I allready found it non-sensical todo dedicated production streets before 0.23 but allmost everybody was doing it since it meant less micromanagement, even if they were far from keeping it running 24/7.  What would be cool would be an element actually called schematics bank, that acts for the whole core, because  reading 20 schematics that all start with the same words is anything but fun.


    And as to souriceau´s post: it is a fair summary. But one could also do a summmary that puts things into the perspective of: actually the delays on them reaching their goals have been extremly reasonable since beta launch. Yes the latest roadmap is a bit lackluster but guess what, it only goes until fall, which is pretty soon actually. They started with the hard parts, I´m confident they will be able to tie it all together. Wether the court of public opinion will still look favourably upon NQ once it´s finally done is another question though. But it´s a very hardcore game being made for adults but requiring amounts of time no adult actually has anyway. Still I have faith it is going to be the best product among it´s competitors.
  2. Like
    Cybob19 got a reaction from tuktuk in Building is physically painfull   
    Building has many many comfort of life issues:

    -Remove the freaking hand and the tool, it's extremly cumbersome when you try to place something big in the bottom left corner.
    -Add the option to stop elements from flashing, it's uncomfortable and distracting when you do details near elements, makes everything around it less visible.
    -Add the option to toggle the outer grid, it often hides what I'm trying to see.
    -Add the option to toggle the center of mass lines, it allways distracts from, and hides the true middle because one is almost never oriented in the perfect middle looking perfectly straigt along the grid.
    -For the love of god don't do voxelmancy ripples, bulges and bumps on only 90° and 45° lines... Please give us a way to see and erase those metadatas.

    Also did you have to make all nanopack aluminium voxels so überglossy the grid is basically invisible in 97% of lighting conditions, gosh I'm so glad the flashing elements reflect on the shiny voxels ?

    Honestly it's so awful I keep stretching my neck - as if that would help - because I can't freaking see what I want to do.
     
  3. Like
    Cybob19 got a reaction from Luukullus in Building is physically painfull   
    Building has many many comfort of life issues:

    -Remove the freaking hand and the tool, it's extremly cumbersome when you try to place something big in the bottom left corner.
    -Add the option to stop elements from flashing, it's uncomfortable and distracting when you do details near elements, makes everything around it less visible.
    -Add the option to toggle the outer grid, it often hides what I'm trying to see.
    -Add the option to toggle the center of mass lines, it allways distracts from, and hides the true middle because one is almost never oriented in the perfect middle looking perfectly straigt along the grid.
    -For the love of god don't do voxelmancy ripples, bulges and bumps on only 90° and 45° lines... Please give us a way to see and erase those metadatas.

    Also did you have to make all nanopack aluminium voxels so überglossy the grid is basically invisible in 97% of lighting conditions, gosh I'm so glad the flashing elements reflect on the shiny voxels ?

    Honestly it's so awful I keep stretching my neck - as if that would help - because I can't freaking see what I want to do.
     
  4. Like
    Cybob19 reacted to NQ-Nomad in Beta 1 Release Notes. Last updated on September 8th   
    Hello Noveans, 
     
    Time for a new update and here's the release note. Dual Universe is now in Beta1 r0.21.3 version.
     
    Improvements
    Improved minimap rendering performance Players are now able to share a territory with a right-click menu, for friends, organizations, nearby players or everybody [FTUE] Fixed and improved the input reminders during First Time User Experience
    Gameplay Balancing/Changes
    The login screen roadmap is now localized in all available languages Added a new "health warnings” disclaimer in the login screen
    Crash Fix
    Fixed a crash related to minimap performances
    Bug Fixes
    Fixed the ‘Loading rights’ query bar which was visible when looking at a foreign construct from a cockpit Updated assets for harvest rocks and fixed Natron that looked like Malachite Fixed invisible market markers on Madis Moon 2 Fixed a bug where the current core/skip tutorial was not restarted after getting out of a sandbox tutorial Fixed an exploit with Lua scripting
    Known Issues
    Windows certificate is not up to date. This issue will be fixed soon. This may prompt a warning message for new players in the first install. It can safely be ignored Uninstalling the game directly from Windows will leave the game’s files on the disk anyway. Please use the game's dedicated unins000.exe uninstaller in the game's directory for that. This will be fixed soon! Beta keys system to distribute codes to your friends doesn't work for existing accounts yet. This will be fixed in the coming days Numerous French and German localization issues have already been spotted and we’ll fix them as time goes by In some situations, you may not be able to place a Static Core Unit on your claimed Sanctuary Territory. An error message saying that it's too close to another construct is even displayed. It may be due to being too close to a District. Trying again from a bigger distance should solve the issue for now A random rendering crash can occur in some places because of some exhaustion of GPU/driver resource Voxel crash about disk/memory exhaustion [PvP] Slight difference between radar and 3D marker distance displays because radar uses the construct center as origin while 3D markers use the player position [SFX] Only blue fireworks may work for the moment The image upload feature is not accessible via the website and will come back soon [Disclaimer] Health warning message is only localized in English for now. It will be translated into other languages next week  
    Cheers, 
    Nomad
  5. Like
    Cybob19 reacted to jch02140 in Pledge contents   
    I supposed there are more to the list I think... There are these items shown in the price table, although I am not sure if any of these have changed...
     
     
     

  6. Like
    Cybob19 reacted to Xugo in Pledge contents   
    You can use internet archive's Wayback Machine to see a snapshot of the page.


     
    Reference:
    https://web.archive.org/web/20200717054056/https://www.dualthegame.com/en/pledge
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