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Hirnsausen

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Posts posted by Hirnsausen

  1. This is a suggestion

     

    Another good option would be to have a regular ladder, good for inside ships and bases. Such a regular ladder would consist of a 2 voxel wide item that is also just 2 voxels high. It is the combination of several of them that makes a ladder - ideal because then the players can create that way ladders of different required heights, fitting the height of their floors.

  2. This is a suggestion

     

    Your great game allows us players do do really amazing (and sometimes not so amazing) constructions of hovers, flyers, and spaceships, as well as bases. But many ships are rather large, and the entrance can not always be close enough to the ground therefore.

     

    I suggest a new item: EXPANDABLE STAIRS & LADDERS & RAMPS.

     

    Those could be mounted onto a wall below an entrance. On activation, they expand vertically (ladder) or diagonally (stairs/ramps) downwards until they touch ground. If there need to be a maximum height limit in expanding, I would say let it be 3x the height of a door (in total 36 voxels). Optionally, those expanding stairs/ladders/ramps can be combined to increase the total height of expansion.

     

    A ladder would be 2 voxels wide, a stairs and ramp would be 4 voxels wide.

  3. This is a suggestion

     

    I think, I have a great idea, and many players will like it:

    It would be a craftable small item, a "Drone Surface Mining System". This device is half computer and half a surface ore collecting system.

     

    If this small device has been attached to a hover or flyer, it can be programmed to become a surface mining drone. The player can set a few instructions, like circling from the borders of the claimed land more and more to the center, or to move randomly over the claimed land.

     

    While moving, the drone vehicle would then collect automatically any surface ore that is below it, or collect only ore of selected types. Therefore, the player needs to have at least a small container (or any larger) on this vehicle. The device needs to be linked to the storage(s). It controls movement of the vehicle.

     

    If fuel is down at 5%, or the storage(s) report to be full, the vehicle returns to the place from where it started and waits for player input (emptying the container(s), adding new fuel. After landing, the device deactivates automatically. alternatively, it could also be linked to any base container(s) and empty the vehicle container automatically, and if it still has fuel left it would move off again and continue to search for more ore. The final stop would be when the fuel gets low and it returns for good to the base.

     

    The player can decide how the vehicle looks, (s)he builds it the way (s)he wants. Just the addition of that device adds drone capability to it.

    This would be a lot of extra fun, and also ease a bit the mining. Up to you developers, how small or big the ore-pickup range is below the device.

  4. This is a suggestion.

     

    A tool that replaces the material of selected voxels with another material. This would make it possible to change  materials of complex voxel shapes without going through the pain of having to remake the entire voxel "sculpture".

     

     

     

    TEXT shape
    allows selection of voxels on even or even rounded surfaces using a small text input window with adjustable font size ad font type, then being converted to a voxel output using a combination of existing voxel shapes to create that text, replaces them with voxels of a different (pre-selected) honeycomb material

     

    REGULAR SELECT & REPLACE
    Like the current voxel selection tool for removing them, but with the convenient difference that it replaces the selected voxels with a pre-selected voxel material   ?

  5. This is a suggestion

     

    I proposed already some new shapes for the Voxel Tool. I now want to add more shape suggestions again.

     

    TEXT shape

    a small text input window with adjustable font size ad font type, then being converted to a voxel output using a combination of existing voxel shapes to create that text

  6. This is a suggestion

     

    I proposed already some new shapes for the Voxel Tool. I now want to add more shape suggestions again.

     

    FLAT HEXAGON shape

    flat like the cylinder shape but hexagonal, an additional key could help to add or reduce corner amount (pentagon, octagon, etc.)

     

  7. This is a suggestion

     

    I proposed already some new shapes for the Voxel Tool. I now want to add more shape suggestions again.

     

    STRAIGHT CONE shape

    looking from the side like a triangle

     

    CURVED CONE shape

    Here, the two sides (not the bottom) of the "triangle" when seen from the side appear to be rounded

     

  8. This is a suggestion

     

    I proposed already some new shapes for the Voxel Tool. I now want to add more shape suggestions again.

     

    HALF SPHERE shape

    to allow larger spheres by reducing voxel consumption (limits of astronaut's inventory capacity)


    QUARTER SPHERE shape
    sane as above

     

     

  9. Suggestion

     

    I tried, unsuccessfully, to create a very big hollow sphere (as my base building) . I am failing because my own inventory cannot hold all honeycomb material needed.

     

    I suggest to create an option for spheres (and maybe other shapes): to create them HOLLOW, where wall thickness can be selected. This would ease up the task to create hollow spheres, and it would even save material!

  10. This is a suggestion

     

    Please add a new item, the "Mailbox". bases, flyers and spaceships can have such a mailbox attached to their hull.

     

    A mailbox allows other players, allied or not, to drop messages into it. In my particular case (that is how I got this idea), there is a neighboring player close to my own claimed land, and I purchased things from him in the past. I need to purchase again from him, but cannot contact him as he is in a different time zone. With the ability to drop a message for him in his base mailbox or parked flyers, I could let him know that I need to purchase more things from him.

     

    To avoid spam or hate mails, a mailbox message could just consist of different tickable boxes where each box indicates what it is about, and an option to message back the sender. Coordinates need to be a part of the message, though, so have a text field that just accepts numbers (0-9) and signs, (- . +).

     

    Also, when being on the base or ship of another player, that base or ship should indicate if the owner is ingame or offgame (mouse-over info?).

  11. Suggestion

     

    We long for the announced implementation of more mining. We could envision a mining device that is mounted below a vehicle (maybe looking like a satellite dish) that emits rays into the soil which rapidly heat up ore and get it as gas and then rematerialized, cooled down ore into the device or attached container. Different devices for different depth of ground penetration.

  12. Suggestion

     

    We are also in need of honeycomb materials that are translucent, and that are transparent (Glass). Those should be available with various tinting at various degrees, too (brown glass, green glass, olive-drab glass, yellow, orange, black, etc.). Needed to create own cockpits in the shape of cupolas (domes), or for domes of bases, and much,. much more. Optionally, maybe the translucent version also blurs of what passes through visually.

  13. This is a suggestion.

     

    The button "F" opens the inventory of structures, but to close them, you still have to use a mouse-click. I suggest to add comfort to the game by enabling, that pressing "F" AGAIN while the inventory of a structure is open would close that inventory view. This would simplify and speed up usage of views.

  14. Suggestion

     

    Because the loading of the (amazing) game takes a long time, I suggest the following: have buttons on the loading screen that can bring up TEXT NEWS (for all incl. newbies) or TEXT TUTORIALS (for newbies like me, showing activity areas and their key bindings). It would help me a lot if I could read me into the game controls while waiting 30 minutes for the game to load. Or later on, when a bit experienced, then it would be nice to read and/or respond to news. All text, to reduce constrains while the game loads. Yes, the long game loading time should be made usable in some ways.

  15. Hi,

     

    it is possible to use an image with signs, screens, and so on. I created a small image for a Sign XS, and want to upload it. Someone told me thta there is a page within the DU website where I can upload an image and receive an image key in return that then can be used with the Sign XS.

    What is the URL for that image upload page within the DU website? Thanks.

  16. My own design, showing my tiny space carrier.

    SpaceCarrier.jpg

     

    What I need for upcoming Dual Universe Spaceships, is the ability to stretch or press spheres and also parts of them along one axis at a time, to mirror parts or several parts, to hollow out shapes or combinations of shapes, to define internal rooms as cockpit, to have doors, ramps, gates, pistons.

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