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Hirnsausen

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Posts posted by Hirnsausen

  1. Finally, waited a long time for that.`I will use a Liquid Resin printer, to get really smooth surfaces. And then paint and weather all surfaces that are not transparent.

    QUESTIONS

    1
    I assume, the blueprint will be used for the export, is that correct?

    2
    will the STL files also contain the ship interior? That would be the best, as then we can use transparent plastic for the 3D print, maybe even separating different areas (like a plastic model kit) and painting some areas before assembling all 3D-printed parts.! Can the 3D export contain interior to enable really cool 3D printed ships later on

  2. REQUEST
    Customizable Suit

    It would be nice, if the markets would allow to purchase suit elements, like maybe
    - a dozen different types of helmets (each with a various amount of slots) or a wide variety of modern and historic huts and/or head ornaments (no slots)
    - two dozens of space and/or atmospheric chest pieces (each with different amount of slots) or shirts (no slots)
    - two dozens of space and/or atmospheric pants (each with different amount of slots) or a wide variety of common shorts and pants
    - two dozens of space and/or atmospheric shoes (each with a few slots) or common shoes or sandals (no slots)

    Additional items would be
    - the beloved nanopack
    - common jackets
    - ammunition belts (left shoulder to right waist) or colorful belts (likewise diagonal)
    - holsters for additional tools or weapons
    - backpacks with storage slots
    - etc.

    Slot items would exist in a vast number and all different giving or enhancing different attributes
    - lamps
    - single-item storage
    - analyzer of many different types
    - body attribute enhancements
    - camera types
    - many different types of sensors
    - emergency packs
    - nanppack enhancer (enhances one of many different possible attributes)
    - airbag (protection during accidents)
    - etc.

    All items offer color regions that the player can freely change.
    It is ten also possible, inside atmosphere environment, to totally remove all suit pieces so only the underwear remains visible above body.
    This will make it very desirable that we players can change the body of our avatar, in many ways similar to Ark Survival Evolved) leave it up to the player to create a hero, an average person, or a physically handicapped or very fat/meager/short/tall person or even a walking nightmare. face changes also possible.

  3. Nice April's Fool posting!

    I heard, that there is a new game now coming out in Alpha, that is very similar to DU, but with slightly different game rules. They use the same voxel editing technique it seems, and also having a voxel-based landscape with several solar systems. There are alien life forms with which it can be interacted. Unfortunately, there is also PVP possible everywhere - something I don't like at all. But their PVP is based on factions and how their members interacted with others. Currently, they say, there are 320 thousand players already registered for this upcoming Alpha of Fool's Universe.

     

  4. Hmmm, I am tending to agree with Dixiii. To me, gold is without use. I could use other things much more:
    - rare or advanced elements
    - warp cells
    - talent points

    just to give some ideas to the developers. But a predefined variety of gold? Some players might be happy, but i believe, the majority of the players might just have a tired smile about that. Let's see, how the participation numbers are for this event.

  5. I, too, believe that many of the changes to the game rather reduced its player base (though not all decisions were bad for the gameplay experience), and that DU will be halted by around middle of next year. UNLESS the developers or their management implement a new policy, not to make DU thee way they want it to be, but how the players want it to be (or remain). If they are able and willing to undo those decisions that had a negative impact, the game could continue and even gain again in the amount of players.

    Heck, I don't even understand, why NQ persists of these bad changes despite seeing the very negative impact of those decisions. What are the reasons behind keeping those bad decisions and reducing the player base? That is what interests me most.

  6. I wonder if the existing WARDROBE could be used for such a task. It then could contain storage slots that accept only blueprints, schematics, and eventually new-to-come items like clothing and some sorts of personal items or files. Machines could then interact with WARDROBES.

  7. I would support this suggestion for another reason: using ArchHUD for the avatar's HUD. Sometimes, there are a few situations in which you need to run for a longer time, like after a ship crash. I do not see any reason why the avatars hi-tech suit should not be packed with hi-tech, and enable auto-running with collision control (running automatically around it until the way can be continued towards the destination.

  8. 2 hours ago, Kezzle said:

    And what about all those players that have a small amount of MUs? Raising the cost for them (the need for more tiles) would be quite unfair. Take me for example: I have only two tiles, each with miserable ore amounts. I have not yet found any good tile. Searching since Beta had ended and the full version started. If I imagine to having to search for many weeks each few weeks again, hell, nooo. And I also cannot afford more tiles, with the small amount of quanta I get for my small ore amounts.  If ore pools would start to disappear, I and certainly many other players would also disappear from the pool of game-time purchasing players.

     

  9. 6 hours ago, W1zard said:

    Territory Warfare

    Thanks.

    Now that I know what it is, I can say that I wouldn't like that. It would destroy much of what DU is about - all the architectural artwork and mega structures would be gone as no player with sense would invest so much artistic skills, creativity and time and resources, if some madman (or a pack of them) can simply come and destroy it all.

    A good example to see what I men is another game, Ark Survival Evolved: there you have the PVE servers where the landscape is full of beautiful and impressive player-built buildings, and there are the PVP servers where all beauty and creativity are gone as the players on those servers just build as basic as possible.

    DU makes a name through its architectural element, that is where it differs so much from all the many basic PVP games. If DU loses that component, it will degrade to just "one more basic PVP shooter".

  10. On 10/31/2022 at 10:55 AM, Haunty said:

    Rotating ore pools would be the only way around that even though it's not realistic and a bit cheesy.


    If players have to give up tiles because their ore poos are gone, it would destroy one important aspect of the game: the architecture. You won't see anymore those amazing multi-core mega structures as we have now, as it simply makes no sense to build if we have to destroy that all at one point again and again. Too frustrating. It would degrade DU to a pure PVP game with no architectural beauty anymore. I personally would give up to play DU at that point.

     

  11. On 10/31/2022 at 10:55 AM, Haunty said:

    But in the future all the T2+ tiles in safe zone might be claimed with no opportunity for new players.


    I think, that is the reason why NQ has in the planning, to add (at one point) more star systems to the game. But first, that point of saturation needs to be reached (amount of players).

  12. On 10/31/2022 at 12:50 AM, W1zard said:

    Personally, I think even with current pools it's still to much t3-5 ore generated out of nowhere.


    So you think, T3 to T5 should be much more rare on planets, moons, and asteroids?
    And what do you think about the amount of T1 and maybe T2?

  13. When building something and using the COPY command, it can happen that we get the message "Not Enough Material". But that message is incomplete and not helpful, as it fails to give us the information of which of the involved honeycombs an amount is missing, and how much is needed and how much is existing of that honeycomb type.

    I simply suggest to complete this error message with that missing information. Examples below:
     

    --------------------------

    Not enough material: matte dark blue plastic (cold) 19/150

    Not enough material:
    matte dark blue plastic (cold) - 19/150 l
    glossy cyan plastic - 73/539 l

  14. Dear NQ, my feeling is, that the full version of the game has reduced the amount of ore available in the various ore pools too much. I was satisfied with the ore amounts of the ore pools during the BETA phase of this game, and I could settle with an ore amount that is somewhere near the middle between BETA and now.

    Dear DU players, what do you think about the ore amounts now? Feedback needed.

  15. I accidentally accepting a mission I could not perform, bad things happen.  🙂

    It was a mission created by another player, but after I spoke to him and recognized I cannot do this mission, i found out that there is no way I can opt out of that mission - no EXIT or CANCEL button.

    Thus my suggestion to NQ:

    Simply add such a button. Thank you. 🙂

  16. When we try to place an element, it can happen that we don't succeed and get the following red-backgrounded error message:
    "This element is colliding with another element" (or something like that).

    But that error message is not very helpful, thus I am suggesting to you developers to add the name of the other element with which the current element is colliding. This would help us very much.

    Such an error message could then read like this:
    "This element is colliding with another element (retro rockets M)"
    or
    "This element is colliding with other elements (retro rockets M, basic space engine XS, basic space engine XS)"

    Dear readers of this thread, if you think this is a helpful, good suggestion,please post "I support this" to this thread. Thanks you.

  17. There are winterish forests in snow areas, there are regular forests, and there are the lush tropical forests. Up to now, they are just unused potential in DU. Areas of land that are not being useful, interesting in any way.

    I want to be able to find varieties of berries in regular forests, as well as mushrooms. In tropical forests, I want to be able to find more fruits than berries. In winter forests, I want to be able to find more nuts than berries. In all kind of forests, as well as in grass lands, I want to be able to find varieties of seeds. And in forests, logs can be harvested as well.

    Consumption or processing of berries, fruits and nuts should also unlock seeds and spores as side product.

    Own mushrooms can be grown when combining soil or logs with spores. And own trees, bushes, palms, grass, herbs, flowers can be grown as well when combining seeds with soil.

    The nuts, berries, herbs, vegetables, fruits and mushrooms can partially be used as they are, or processed into drinks and dishes that temporarily boosts certain talents maybe. This would enable players to build restaurant ships or restaurant bases, another interesting income stream and boost to the community.

    And who knows, maybe the berries and fruits can also be used to extract color pigments from them, which (if not sold on the markets) then can be further processed to paint. Paint can be used to colorize bases(ships and elements in new ways (there are also many threads about that), like player-made textures (example: camouflage patterns, etc.).  Further additives to paint make it glossy, matte, metallic, transparent or translucent, or iridescent.

    With other words, the forests and other types of foliage as well as basic soil made into shapeable honeycombs are the stuff to unlock a wide variety of new possibilities inside DU, a game known to set new industrial standards for player-designed structures. It is time to unite this good feature with many other things  that good games offer. The competition does never sleep...

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