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IffyCougar832

Alpha Tester
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Posts posted by IffyCougar832

  1. So using standard FTL will be more appropriate for planet-to-planet use in a single solar system, and stargates are expected to be used for system-to-system travel?
    This is how I understand it, but I've had trouble keeping up with all the information.
    As for time, this would vary for your method of transportation, how big the ship is, how many thrusters, what kind thrusters, etc.

  2. I'm sure even without the superlaser a Death Star would be fairly devastating. A construct of that size could carry countless fighters and probably even capitalships, in addition to its own armament. If such a construct is ever completed it would have to be crewed, and even with the slim possibility of automatic turrets the crew requirements would still be extremely high. 

  3. In one of the recent videos they mentioned they didn't want to add anything as big as planetary destruction because they never want anything to happen that the player doesn't know why it's happening. If you're standing on a planet and a company comes along with their mining ship and cracks the planet, insta-gibbing you and you ship/town/whatever you have on the surface, that's fairly imbalanced. 

     

    Also, as someone else mentioned on page 2, they also said they don't want to automate things like mining because taking it too far would destabilize the economy and trivialize the work efforts of new players.

     

    Honestly I agree with them on both of these points. I really like their design philosophy. At least as much as I have seen so far.

    Yes, there are things to consider, but mining could still be automated to some degree. Rather than automating it, allow for the use of drones with drills, or just limit the automation. Also any form of mining would still require one or more players to supervise the work, or pilot the drones.

  4. Not according to how the voxel engine and physics design for DU currently stands.  As of right now, a floating city is as simple as build it out of a mountain,  then dig/cut the bottom of the mountain out.  Voila!  Floating city.

    So what happens when the devs decide to apply physics to DUAL?

    A bad, bad day. That's what.

  5. Hmm... This brings some interesting options to the game.
    Organizations that produce ships, or even just a single player, could pay another organization or such to display ads for their in-game product.
    Organizations could display propaganda or other things on a kind of network across all their linked areas.
    In-Game television/radio stations.
    So many possibilities.

  6. Do contracts for others

    Gain money

    Go to market hub

    Buy ship

    Profit (at least for the seller)

    If everything is mined by hand who's to say the ship market will be very big? Depending on the resource cost of ships they may not be a big thing to sell, and certainly mas produce, imagine having to gather all the resources for a production line of battleships, or even fighters.

    But it might not be a problem at all, we'll just have to wait and see.

  7. You can expect that if players are mining by hand, that the process will probably go pretty fast and it'll be something like a 1-1 ratio of mined volume to usable volume.

     

    People build some huge stuff in Minecraft mining by hand. I play on a SMALL private server (total population of 10) and we built cities, in vanilla. A full MMO game will have cities in a week.

    True enough, I've built a few neat things in MC, it does seem odd though, I would have thought we could have some sort of advanced way to mine.

  8. Muahahahaha  too bad my spy has already disabled your engines and planted the bomb.....  :ph34r:

     

    but yeah no one has said,  anything about ship crashing or towing come on!

    You think you have spies?! I'd watch your back if I were you, never really know who's flying your ship until it's collided with the moon...

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