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Posts posted by IffyCougar832
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I'm sure even without the superlaser a Death Star would be fairly devastating. A construct of that size could carry countless fighters and probably even capitalships, in addition to its own armament. If such a construct is ever completed it would have to be crewed, and even with the slim possibility of automatic turrets the crew requirements would still be extremely high.
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I want different types of weapons: Current Projectile weapons, energy based weapons, beam based ones, missiles, etc.
Then I'd also like to see various different options as to what the weapon looks like. -
Perhaps a setting to disable your ability to hear the broadcast sounds from a player or group, or just in general. That way you can decide if you want to hear such things, and choose to mute them if you so wish.
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What? No moving parts? Why?! Doors! Retractable wings! Traps! None of it?!
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Oh I'm very excited for this. Will be fun to watch, and interesting to travel to planets for such an event.
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In one of the recent videos they mentioned they didn't want to add anything as big as planetary destruction because they never want anything to happen that the player doesn't know why it's happening. If you're standing on a planet and a company comes along with their mining ship and cracks the planet, insta-gibbing you and you ship/town/whatever you have on the surface, that's fairly imbalanced.
Also, as someone else mentioned on page 2, they also said they don't want to automate things like mining because taking it too far would destabilize the economy and trivialize the work efforts of new players.
Honestly I agree with them on both of these points. I really like their design philosophy. At least as much as I have seen so far.
Yes, there are things to consider, but mining could still be automated to some degree. Rather than automating it, allow for the use of drones with drills, or just limit the automation. Also any form of mining would still require one or more players to supervise the work, or pilot the drones.
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I'm a fan of Star Wars, what can I say?
Besides, they do seem the most likely candidates for an actual traveling city. -
The only things I see when I imagine this are:
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I mean, maybe like a robot factory run by robots, but self-replication is unlikely for multiple reasons it seems.
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Hmm... maybe a robot megalodon... yes... that'll work.
Now, we just need to get to the #1 spot. -
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Not according to how the voxel engine and physics design for DU currently stands. As of right now, a floating city is as simple as build it out of a mountain, then dig/cut the bottom of the mountain out. Voila! Floating city.
So what happens when the devs decide to apply physics to DUAL?
A bad, bad day. That's what.
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There are certainly issues with the mechanic but it's something I'd love to see.
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Space Sharks. You just had to make it interesting...
Indeed. And if you have an issue you can take it up with my pet space shark.
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Space sharks??
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Hmm... This brings some interesting options to the game.
Organizations that produce ships, or even just a single player, could pay another organization or such to display ads for their in-game product.
Organizations could display propaganda or other things on a kind of network across all their linked areas.
In-Game television/radio stations.
So many possibilities. -
I certainly hope I can put logos and the like on my ships, and as for offensive graphics on ships there could be a simple "Report" function where people can report such things to be review by moderators.
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Do contracts for others
Gain money
Go to market hub
Buy ship
Profit (at least for the seller)
If everything is mined by hand who's to say the ship market will be very big? Depending on the resource cost of ships they may not be a big thing to sell, and certainly mas produce, imagine having to gather all the resources for a production line of battleships, or even fighters.
But it might not be a problem at all, we'll just have to wait and see.
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You can expect that if players are mining by hand, that the process will probably go pretty fast and it'll be something like a 1-1 ratio of mined volume to usable volume.
People build some huge stuff in Minecraft mining by hand. I play on a SMALL private server (total population of 10) and we built cities, in vanilla. A full MMO game will have cities in a week.
True enough, I've built a few neat things in MC, it does seem odd though, I would have thought we could have some sort of advanced way to mine.
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Was able to pack a silver digital pack. Really hoping DU gets funded, would be a sad day if it doesn't.
Oh it's going to hit it's goal. No doubt in my mind.
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So we mine everything by hand? And we're expected to build cities and ships? So what if people don't want to spend 10 years mining out the resources for half a ship?
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Game-ception has been done before, so why not inside DU with LUA
Because it'll probably be someone's lifelong goal to blow it up.
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Muahahahaha too bad my spy has already disabled your engines and planted the bomb.....
but yeah no one has said, anything about ship crashing or towing come on!
You think you have spies?! I'd watch your back if I were you, never really know who's flying your ship until it's collided with the moon...
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Traveling between planets.
in General Discussions
Posted
So using standard FTL will be more appropriate for planet-to-planet use in a single solar system, and stargates are expected to be used for system-to-system travel?
This is how I understand it, but I've had trouble keeping up with all the information.
As for time, this would vary for your method of transportation, how big the ship is, how many thrusters, what kind thrusters, etc.