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wuselfuzz

Alpha Tester
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  1. Like
    wuselfuzz got a reaction from Leonim in Absolute Biggest Bang for Your Buck things NQ could do in the short-term to improve DU   
    I'd very very much like to see an improved chat system/UI.
     
    As it is now, custom channels are bugged (sometimes you can no longer write to a custom channel, until you rejoin or relog into the game), notifications are bugged (I disabled the LUA script notifications, but "Session started" when entering the cockpit still causes a notification), and you can only see one chat tab at a time. You cannot even resize or move the chat window.
     
    This makes it very easy to miss messages, and it seems like nobody ever uses the local chat for this reason.
     
    But communication should be a key point in a community building game.
     
  2. Like
    wuselfuzz got a reaction from Koffye in Keine boden erze mehr in Alioth ??   
    Ich hatte dir glaube schon im Ingame-Chat geantwortet, aber hier nochmal fuer die, die die Frage finden: Das klassische Mining, wie in der Alpha/Beta gibt es nur noch auf Asteroiden.
     
    Hintergrund ist wohl, dass die ganzen Wurmloecher in den Planeten die Performance schlimm beeintraechtigt haben, und die Asteroiden koennen relativ unproblematisch geloescht und wieder ersetzt werden.
     
  3. Like
    wuselfuzz got a reaction from Devilish in Money Sinks and the "Player driven economy"   
    Hi.
     
    I'm a returning player from beta, and decided to emigrate to Jago as soon as possible in release, because it sounded like a fun idea, being a pioneer building the restaurant at the end of the universe.
     
    And now, the money sinks become a serious issue: Weekly tile tax. 500k a week is not too bad, but the current mechanics to get the money is "collect ore, sell to NPC". Since other settlers are arriving, I already make the occasional money on selling T2 ores from asteroids and static M cores, but this is not regular income I could depend on.
     
    I pondered if selling M engines would be another viable source of income, but those are available for a relatively low price from the market NPCs. Same for fuel. Meh.
     
    I'm not running NPC missions, because again, this is pure grind, and I have no clue if Jago even offers NPC missions (didn't check before they were disabled).
     
    Then, the quanta barrier on L and XL schematics also is quite steep. I don't even complain about the time-gate to develop those schematics, but the quanta cost on L element schematics is crippling.
     
    Life on Jago is hard enough already, with Copper not being available locally, and Iron only available in surface rocks. This is not a complaint, though, this is the challenge I was looking for. But upon accepting this challenge, I wouldn't know tax-free life isn't even possible in the remotest areas of the known universe.
     
    Imagine if Columbus discovered America and was hit with a huge property tax from day three. 😉
     
    Suggestions:
     
    - Make the first HQ tile tax-free, maybe limited to non-safe zone planets.
    - Reduce or abolish T1 schematic prices
     
    /edit: After reading the schematics bank post, maybe it would even better if schematics would be completely removed, and instead wear & tear is added to industry. Like after a given number of batches, the element starts acting up (starts producing slower) and eventually completely breaks down. This would be an actual element sink on the game, and would be quite balanced - for a megafactory producing 24/7, regular maintenance is in order, but for a small backyard factory that's only producing for a small demand, it would last much longer. Bonus points, if a broken element can be exchanged with a new one in-place, keeping configuration and links (i.e. consume inventory element to reset placed element to pristine state).
     
     
  4. Like
    wuselfuzz got a reaction from Dakanmer in Money Sinks and the "Player driven economy"   
    Hi.
     
    I'm a returning player from beta, and decided to emigrate to Jago as soon as possible in release, because it sounded like a fun idea, being a pioneer building the restaurant at the end of the universe.
     
    And now, the money sinks become a serious issue: Weekly tile tax. 500k a week is not too bad, but the current mechanics to get the money is "collect ore, sell to NPC". Since other settlers are arriving, I already make the occasional money on selling T2 ores from asteroids and static M cores, but this is not regular income I could depend on.
     
    I pondered if selling M engines would be another viable source of income, but those are available for a relatively low price from the market NPCs. Same for fuel. Meh.
     
    I'm not running NPC missions, because again, this is pure grind, and I have no clue if Jago even offers NPC missions (didn't check before they were disabled).
     
    Then, the quanta barrier on L and XL schematics also is quite steep. I don't even complain about the time-gate to develop those schematics, but the quanta cost on L element schematics is crippling.
     
    Life on Jago is hard enough already, with Copper not being available locally, and Iron only available in surface rocks. This is not a complaint, though, this is the challenge I was looking for. But upon accepting this challenge, I wouldn't know tax-free life isn't even possible in the remotest areas of the known universe.
     
    Imagine if Columbus discovered America and was hit with a huge property tax from day three. 😉
     
    Suggestions:
     
    - Make the first HQ tile tax-free, maybe limited to non-safe zone planets.
    - Reduce or abolish T1 schematic prices
     
    /edit: After reading the schematics bank post, maybe it would even better if schematics would be completely removed, and instead wear & tear is added to industry. Like after a given number of batches, the element starts acting up (starts producing slower) and eventually completely breaks down. This would be an actual element sink on the game, and would be quite balanced - for a megafactory producing 24/7, regular maintenance is in order, but for a small backyard factory that's only producing for a small demand, it would last much longer. Bonus points, if a broken element can be exchanged with a new one in-place, keeping configuration and links (i.e. consume inventory element to reset placed element to pristine state).
     
     
  5. Like
    wuselfuzz got a reaction from Haunty in Absolute Biggest Bang for Your Buck things NQ could do in the short-term to improve DU   
    I'd very very much like to see an improved chat system/UI.
     
    As it is now, custom channels are bugged (sometimes you can no longer write to a custom channel, until you rejoin or relog into the game), notifications are bugged (I disabled the LUA script notifications, but "Session started" when entering the cockpit still causes a notification), and you can only see one chat tab at a time. You cannot even resize or move the chat window.
     
    This makes it very easy to miss messages, and it seems like nobody ever uses the local chat for this reason.
     
    But communication should be a key point in a community building game.
     
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