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Metric

Alpha Tester
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Posts posted by Metric

  1. once again:
     

    Concerning Steam, I don't say they must, but they should definitly consider their options.

    NQ overlords will have all the relevant data to make a decision.

    point is (my message was directed at NQ), I hope they consider ALL options.

  2. 4 minutes ago, SirJohn85 said:

    I was about to write - By "annoying lurker" here he was self-reflecting and meant himself. 

     

    And about Steam:

    Steam can be a dangerous place because you reveal your player numbers. Don't give me confirmations when I can read them as facts. :D

    Concerning Steam, I don't say they must, but they should definitly consider their options.

    NQ overlords will have all the relevant data to make a decision.

  3. 9 minutes ago, joaocordeiro said:

    I wander the conditions Steam/Epic/else would ask.

     

    Those platforms charge a % of the game price.

    Say like 30% (steam did that for some games)

     

    What would steam sell?

    DU as a game?

    DACs?

    6 months subscription?

     

    Is there any subscription MMO on steam? (really asking, don't know the answer)

     

    If DU had an issue in being known, sure. Steam and others are great to get players to know new games.

    But DU right now has an image problem.

    How would a 20% steam good review rate help?

     

    How would sharing the profit with steam help?

     

    I really don't see store platforms as a solution for this.

     

     

    Sure, why not.

    I won't do all their homework.

     

    For example: 70% of 100 new paying customers is more than 0

     

    On Steam there is an subscription model available.

     

    Image problem is something NQ needs to work out, but everything is better than running out of cash.

     

    Sharing profit with steam, I refer to the 2e sentence.

  4. 21 hours ago, Sabretooth said:

    It seems a lot of people forget that this is JUST a voxel-building game and not an industrial-game or a market-game.

    Its just a voxel-building game, on a single server, with extra stuff to do so it doesnt feel so empty

     

    I get the feeling that a lot of people dont realise that.....

     

    From the website:

    A PERSISTENT SINGLE-SERVER UNIVERSE, ENTIRELY BUILT AND DRIVEN BY PLAYERS

     

    SINGLE-SERVER TECHNOLOGY

    SPACE MMO

    No loading, no server instantiation, no tricks. All players share the same persistent universe, at the same time. Dual Universe is the first Metaverse: a common, shared virtual world, controlled by the players.

    BUILD ALMOST ANYTHING

    Voxel-based, fully editable universe.

    Create entire cities, giant space stations, massive warships,

    underground bunkers or… flying cars!

    PLAYER-CONTROLLED ECONOMY

    Mine. Craft. Build and optimize production factories.

    Then barter or trade your creations, or those from others.

    A shared universe means a single, global economy - run by players.

    SPACE WARFARE

    From pirate raids to skirmishes to coordinated attacks: space is a dangerous place. With real-time destruction, battleship crews and player-designed ships, this is PvP like no other. Don’t want PvP? Stick to Safe zones and you’ll be fine.

    NO CHARACTER CLASS.

    NO PREDETERMINED ROLE.

    The role you play in the shared universe only depends on your actions and your choices. Be a space pirate. A galactic trader. A cargo hauler. An interstellar industrialist. And everything in-between.

     

    Awesome!

  5. I know a guy who didn't return anymore since the introduction of 0.23 because he couldn't acquire a warp beacon xl anymore for his big space station

    (I don't think i'll have to explain the time, effort and planning he poured into this). 

     

    NQ, this is just sad. What shall I tell this guy next time I speak with him on Discord?

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