Jump to content

SnoaKitten

Alpha Tester
  • Posts

    7
  • Joined

  • Last visited

Profile Information

  • backer_title
    Contributor
  • Alpha
    Yes

SnoaKitten's Achievements

  1. Then I fear we will have to end this here as I have given my points. Repair and refit should be skilled together have governing abilities. and be an option. I was happy to have this debate with you. Thank you for taking the time to address my ideas
  2. My point was more in line with your opinion than I think you are taking this, let me try to further explain. Have a "mechanics" skill line, that while in combat allows for refit, at longer time intervals, Such as if combat is occurring refits take (another EDIT FOR CLARITY) 275% at tier 1 to 150% at say tier 5, longer to attach, to account for duress, or other conditions. It adds that layer of pressure. Not to mention a good voxel builder as stated previously could also design a layout that does not require a trip outside to repair, then have a mechanic that has sunk the time into those skills to allow for a modicum of repair during the fight along with refit. At a more acceptable time frame than Instant. We effectively get a regen "class" (not entirely unheard of in games) which takes time to be valuable. Just as with shooting skills piloting skills and other various aspects. There is Nothing "Silly" about this. I feel its grounded in reality a lot more then, "NO we cant EDITED FOR CLARITY refit / (fix) it because timer". There's valuable Loot involved for those able to reduce that build to 0 as well in the form of extra scrap and Parts. Not to mention a new Skill Tree to enjoy, offer relevant skills to team members aside from the people in chairs. and during combat, can add an element of strategy. Personally, I feel it offers just the opposite of, "... and finally in the spirit of all things sci-fi completely "unrealistic" when it comes to the essence of space combat fantasy." I feel it adds depth and a level of complexity to the combat. would it require balancing ? Sure but then that is what this thread is all about. Listening to the community, gaining valuable feed back and suggestions.
  3. I disagree and here's why. We are wearing suits that infinite jet pack and are open masked in space(EDITED FOR CLARITY) The tech is even present for warp drives, Creating a tether whether conventional or not, is entirely in the realm of possibility with tech levels that are present in DU's universe already. Why can't we unbolt broken metal in a gun fight? I do understand what you are implying Time to construct destruction is too long. This is being addressed.
  4. Mass costs thrust as well, the balance for this is already mostly in place. carrying spare medium and larger engines can incur large fuel costs for maneuvers. Protecting your cargo containers is also a consideration, spare engines don't do you any good if they are also scattered to the void of space cause you lost your cargo to the firefight.
  5. See, I can get on board with that too. I think its obnoxious and silly to sit there and do nothing though. No one in there right minds would do nothing at impending destruction.
  6. Explain to me why I shouldn't. I might be inclined to agree. but just saying no to say no, doesn't give a good argument.
  7. As mentioned above: On 7/30/2021 at 10:01 AM, CptLoRes said: You mean to say that during battle the crew on a large vessel would not try to fix the damage, and instead just sit apathetically and watch the damage accumulate? Yes because you need to build a good vexel, All exterior elements must be accessible from the interior I think having a skilled engineer on board should have this benefit. If I have a mechanic and spare parts, In battle, I would order them to repair / refit. what's the point of being able to carry spare parts if you can not deploy them? I do understand a need for skills to balance the speed of placement, maybe during combat. Have a skill that governs this, faster mechanics could save your bacon !! This adds value to players on your ship that have taken an active interest in skills that indirectly influence the pvp outcome. Mechanics could be a part of your flight crew and charge for their services. Etc.
×
×
  • Create New...