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Sarago

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    Sarago reacted to JayleBreak in Now available: In-game 2D Voxel Planner/Builder   
    About a year ago, I wrote the 2D Voxel Planner now found on "dual.sh". I'm
    now introducing a fully in-game construct that combines an enhanced 2D voxel
    planner with an integrated voxel board.
    Free blueprints for the planner/builder can be obtained at the Objective
    Driveyards shipyards. The entrance is at ::pos{0,2,23.4393,73.7082,3.5773}
    The blueprint is labled "2Dplus Voxel Planner Builder"
    The "plus" refers to the support for multiple (12) "layers" of 2 dimensional
    voxel plans. These layers can be stacked together to produce 3 dimensional
    objects. In the picture, on the right, is a voxel board that is the source
    of voxels placed on the assembly board on the left. In the center is the
    planning terminal with a "scratch" voxel board behind it.
    To illustrate how things work, I will walk through the creation of a truncated
    cone. The process begins by sitting in the provided chair and activating the
    program board. Note that your plan is saved in a databank on program board
    deactivation, change of layer, or change of page. The plans for up to 3
    different avatars are seperately tracked (the number can be increased by adding
    additional databanks).

  2. Like
    Sarago reacted to Movix in The Future of LUA IG ...   
    Hi all,
     
    i'm not sure if this is the right section of the forum to post this topic, but as you can guess it apppears to me to be adequate.
    Also forgive me my bad English, specially because this post is quite long
     
    As a hobby developer i love the possibility to program in LUA IG. That said i encounter so much frustration because of limitations that are currently IG.
    I searched the forums and Discord to see if i can get answers to my questions, but in the end nothing helped me. so i'm here
     
    I'm not posting here to rage about those limitations, but as i'm engaging a fairly high amount of time in realizing things i wonder if this work will not get useless after some future updates.
    So i'm coming up with some questions about future features of DU LUA.
     
    Before diving into LUA details let me give you the understanding i have of the vison DU has.
     
    For me DU is a root level sand box where players will build and realize the content and environnement. DU call itself a game where players will build civilisations.
    with the current balance and the scale of building things like civilisation, or even more humble let's say a town, it requires a lot of time to gather, transform and build. And that is the easy part. The more difficult job is to make a project appealing in order to seduce players in joining. From then you need to manage, organise, control, and plan things.
    Again at the scale we are  talking about you'll probably have dozens of players and as much tasks to manage. Thus you will handle huge amounts of data and communication.
     
    That's the point were i want LUA join the party.
    Event Calendars, accounting of players activity, Task management, Statistics, just to list some
    In the current state those thing will not be possible because of missing API features and existing restrictions.
    So here a list of things that i'm interested in knowing if they will find somehow a way into the game or if it's already known that they are a no go
     
    System
    Will there be a GUI API that allows interaction (mouse and/or keyboard handling) on screen elements, HUD ?
    Will there be a documentation about rules for CPU overload evaluation ?
    Will the LUA code size limit stay or change ?
    Will the screen element content size stay or change ?
    Will player accounts be IRL verified ? i mean will we be able to detect multi account players ?
     
    Data Storage
    Will there be some client side storage ?
    Will there be some server side storage ?
    Will there be some évolutions of the IG Databank in terms of storage space and APIs like CRUD like sql) ?
     
    Messaging
    Will there be a way to send messages to another player in a hidden system channel reserved for LUA messaging ?
    Will there be a way to post send messages to chat (all default channels and private channels) ?
    Will there be a way to interact from LUA with a server on Internet like a discord or web server ?
    Will receivers / emitters have some more features like private communication vs broadcasting ?
     
    Core API
    Will there be a way to see the size (XS,S,M,L,XL) of an element ( getElementSizeyId(id) ) ?
    Will there be a way to modify link between elements ?
    Will there be a way to interact with RDMS like adding or removing people/orgs in Actors, elements in Tags ?
    Will there be more ranks in orgs and will there be a way to edit memberships from LUA ?
    Will it be possible to gather more data from players API like orgs memberships and/or talent tree ?
    Will it be possible to rename elements ?
     
    IG Storage
    Will there be a way to get the container inventory ?
    If yes will there be a way to get the owners (claim) for each item stack ?
     
    Industry
    Will there be a way to set recipe?
    Will the be a way to set the amount to craft ?
     
    That's the most important for me that i remembered during posting this.
    I'm sure i missed a lot of questions that are important, like all the piloting related stuff for example.
     
    i Wonder what you guys are thinking about my questions and hopefully those skilled in other LUA IG mechanics add their question if they feel like me
     
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