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Ven

Alpha Tester
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Posts posted by Ven

  1. I am moving DU into the this had so much potential category

     

    I bought 2 silver accounts if you are interested in having them post here and I will choose who to give them to after I read some of your post to make sure you are not some kind of scummy exploiter running around stealing peoples shit and exploiting this cluster fuck.

     

    I could post endlessly about the things I don't care for in DU but this is not the place for that.

     

    Maybe someone else can find some fun here, I already got my moneys worth and I thought it was going to be a game I could invest lots of time in and watch it grow.

     

    So post about why you want my account as said I have 2 to give away and they still have all the stuff (beta keys and other perks) on them and very few talents trained so you can make it how you want.

     

    The best replies will have the best chance for the gift.

     

     

     

     

  2. On 5/21/2019 at 2:54 AM, Apillion said:

    So after my very first play test 16/05 I have experienced and  seen a few people complain about constructs that are intentional/accidentally parked inside a static core sphere of influence.

    Might i suggest the ability to move a construct that is not owned by yourself if it is inside a dynamic cores influence area. 

     

    Note: This is obviously only relevant while there is no PVP, or perhaps there my be reasons why you don't want to destroy a ship that is parked  inside your land. Who knows.

    THis is VERY important!!! Every MMO needs the ability for the "landowner" to eject other players property/objects left unattended or griefing and chaos will ensue.

    I can think of 10 examples that became serious issues on other games.

     

    Example: In ARK where some people would surround other people's house with water pipe preventing them from entering or leaving the structure. There are many other examples I will not bore people with. the only fix the devs could implement was to make the pipe non collidable and it sorely detracted from the emersion.

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