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joaocordeiro

Alpha Tester
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Everything posted by joaocordeiro

  1. Pulsars can be placed where ever you want on what ever direction you want just like AGG itself. Do not need to be on the outside.
  2. Buy more beta keys, so NQ can hire more core programmers to fix performance issues. (having 32 or more ram also helps. Going away from the starter areas also helps)
  3. I think the 3 inner planets should remain pvp free. But we definitely need atmo pvp on the other planets. (but please NQ warn us about the changes before those happen, and I mean US, all players, not just a few favorite players) I think that any radar should have a bigger range than any weapon. I think that weapons should not have an optimal range equal to max range. Weapon range should be big but with a near 0% CTH at max range. And yea, damage could be a little lower.
  4. b) no. AGG are limited by core size: Xs and S cores cant use AGGs. M core uses S AGG. L core uses M AGG. L AGG is a useless item because nothing uses it. The AGG is a big item (around the volume of 2L containers for the S) The AGG needs pulsars linked to it to work. The S AGG can work with between 4 and 6 pulsars. a) AGGs have 2 values the altitude set by the player and the current AGG altitude. If the player changes the altitude, the AGG will SLOWLY change its internal altitude to it (5m/s) AGG has a minimal alt of 1000m and i have tested at least 10km of max(can probably do more) if the ship is close to the AGG altitude (like 100m) the AGG will create a force to move the ship to the AGG altitude. This force will counter any mass the ship has and can raise any ship and any cargo. The AGG takes a few seconds to generate this force. So if the ship is droping to fast(50km/h) there is a good chance the AGG will not do its job and the ship falls. Im a summary: An AGG can hold your ship at an alt without spending fuel, independent of its mass and its cargo. The AGG can make your ship raise altitude, even reach space, but very very slow(5m/s) Using regular engines horizontally will efectivly move the ship maintaining altitude.
  5. Anti-gravity generator. Its a endgame "hover engine" that works above 1000m and does not need fuel.
  6. False alarm. Apparently i was too close to a market and some dude 2km away was continuing my ship's physics... (just not my AGG....)
  7. No I'm not. I'm saying Griefing is allowed. But I also said is against my moral values. The lobbying I'm referring to making Safe zones smaller so griefing can happen much closer to the spawn. Also, the one that wants to enable other forms of PVP like mechanisms steal sanctuary territory. This would make griefing deeper. But allowed. I will continue to suggest new rules and boundaries to NQ to restrict griefing.
  8. yes. I was simply replying to the op, countering that "bad PvPers" were not pirates but griefers. I never said they were breaking the rules.
  9. According to the rules, griefing is allowed on the PVP zones. Yes But makes you a "bad PvPer" that every one hates.
  10. Good to know that there is no other definition.... No you should not be banned. But you should be despised by the community. In the same way you should not go to jail if you sue an orphanage for a 10 day delay in payment. But you should be despised by the community. The law (in the orphanage) and the rules(in DU) are with you. But the morality of the situation is not.
  11. Me and the entire internet disagree. Im still waiting for that URL that you "could" link to me with a "most common definition"
  12. Griefing is not the 1st kill. Griefing is when you make sure that player will never be able to play the game. Is when you decide to camp his broken core, because you know he will come back to check what is left and you kill him again. And you do this 10 times. You are not gaining a strategic advantage there. You are just feeding your needs with that player's desperation and grief.. I am against that. And I'm not trying to convince you its right or wrong. But it is a definition that me and a good amount of players agrees as being a red line. One we don't cross. One that empties servers. One that classifies, in our values, a bad person and a bad PvPer.
  13. 1 - You still have not provided me with 1 single URL that supports your claim that griefing does not apply to MMOs 2 - The definition of griefing is killing a player again and again and again making sure he feels miserable. Not to kill him 1 time. Who is now the 'but you obviously only care about yourself and what you think is "right". ' ?? I'm just replaying to the op saying what (In my opinion) is a "bad PvPear" not trying to change obvious definitions.
  14. It's not my argument. it's the definition of griefing. It may not be an important value for you but it's definitely an important value for me and for ppl that complain about PVPers.
  15. Apparently you dont know the definition of griefing. Not even the origin of the word. https://www.urbandictionary.com/define.php?term=griefing 1. Purposefully shooting or otherwise sabotaging your teammates in an online game. 2. In online gaming where one repeatedly killing the same individual or individuals over and over again, or camping their corpse to prevent them from retrieving it, or otherwise performing actions in a game to prevent the player from enjoying the game. 3. In online gaming, someone who takes pleasure in creating grief for an opponent via various "cheap" tactics. Take a look at number 2...
  16. You take this kind of personally, don't you? The op tried to push the "bad PvPers" as the "pirates" I am countering that with the idea that the bad PvPers are the "griefers". What's your opinion? Pirates or griefers?
  17. -1 A PvPer is someone interested in engaging on PvP, as in what NQ defines PvP: currently only construct VS construct is permited. The grudge most ppl have against PvPers is not about ppl being pirates or not. Its about griefing and lobbying to allow forms of griefing. Personally i fell like big org fleets are a bigger problem than pirates. And mostly, I see big org leaders lobbying for more pvp and less restrictions. Im a PvPer. And I will probably end up doing some piracy. But you wont see me choosing a target based on a discussion I had in discord. Or killing a speeder mk6.
  18. So... You want some player to offer you a refund? Because for NQ to do it is via ticket. They have been overwhelmed by tickets (as expected) and will take a while to respond.
  19. Where did I write "alpha"? Look at the use "will". Represents future.
  20. Like I'm really mad right now.(sorry in advanced) Apparently NQ removed respawn from stopping physics. (just like alt f4 does). Most of you will say "about time" and "your own fault for relaying on a bug" But that was the only thing preventing your AGG ship from falling to the ground when you respawn. Because of another bug AGG stops functioning if the playing controlling it respawns. Like how many years will we have to play with the damn AGG bug? Is it a DU 3.0 feature? Is it coming out in summer of 2050? Sure alt + f4 is an exploit. But until ppl don't relog in the sky at an impossible situation. Until AGGs don't stop working and fall. Until we don't sink into the ground because voxels don't render. Alt f4 is all we have to not rage quit the game......
  21. This is a very important tutorial specialy after the industrial lobbyists won the fight and made everyone required to own industry. DU should now be named IU(Industry Universe)
  22. Locking provides the folowing: Internal mechanism to load data from the target, needed to calculate stuff. Periscope image. Chance to hit calculations. Enemy gets a warning of being locked. I dont think we should remove all this. There are other solutions.
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