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Walter

Alpha Tester
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Posts posted by Walter

  1. On 2/14/2023 at 8:56 PM, ch3w8a said:

    Shield bleeding mean that a small portion of damage pass throught it

    we already have a mecanic for downgrading voxel to ensure they big L meta won't leave anymore
    the CCS ( to keep it simple : the more hp from voxel you add the less css is added to your construct)

    so to keep it simple for NQ to add a mec like this i think it's a good idea to play around things that already exist
    the shield should let some damage pass (just a very low amount maybe 2% for exemple)

    with that you won't play a no voxel ship!

    another mecanic which would be a real good addition to the game :
    let the css buff the shield
    the more ccs you have the more shield you have too
    it's a good way to allow a little bit of voxel design around the ship

    at last to equilibrate the meta
    the stasis weapon

    for now it's more effective to use a stasis with a small S core agaisnt ship bigger (s/m/l hauler or a bigger pvp)
    as we see in every show (series / film / games) the big ship can stasis smaller ones (star destroyer can stop the millenium falcon - uss discovery can stop the delta flyer)
    so we need that type of weapon

    to keep it simple too NQ can just invert the curves of efficiency for the stasis against mass and add a base value who depend on the mass of the attacker
    the more bigger the attacker is the more efficient stasis should be with a bonus from size of the weapon
    so a M core can keep an S core in his range and a L core can keep S and M core in range too

    with this 3 additions in the game the meta would change
    S core stay faster - cross sect advantage
    M core can tank a little and may be the equilibrate ship
    L core can really tank and with appropriate equipement can be efficient too

    Yes I can see your suggestion be good ones hope NQ takes it into consideration

  2. We asked for Shield bleed and got instead a petite Voxel buff and a slight nerf somewhere else. I thank NQ for their effort but it is how you say not enough.

     

    Someone said the reason behind it is that a fleet of moving Capital ships is stress to the server so they prefer not to make these relevant again. And even if they would get good at some point who has the will to fly for hours to get to a Roid or an Alien core at 20k kmh they trully nerfed the big ships to the ground.

     

    It could have been worse tho if they had made the xs craft relevant in this patch.

  3. I am one of these bottomfeeders and these days it's extremely rare for me to camp. Cuz I dislike the current meta so me mutating every day more into a carebear is the thing I swear never to become. 

  4. 17 hours ago, Anderson Williams said:

    I dont agree with speed change and schematics, these big ships shouldnt shouldnt perform at the same level. But truthfully there is only one truely likely viable meta and that has to be changed.

    I get it to make them slow. But that should bring the benefit of a tank against smaller ships only to be able to be taken out by M or L Weapons

  5. 1 hour ago, Shredder said:

    I’ve spent the past 6 weeks trying to find pvp, there’s virtually none to be had, am I missing something? 
     

    I don’t care about balance if there’s no encounters.

    Just fly to any rare or exotic roid by chance you will find someone. Every day after 16:00 utc seen people camping Jago pipe. But everyone with shields down can just run to safe zone there.

  6. The only thing that works for now are swarms of S core ships with cannons.

    Go larger will only slow you down and will cost you much more for worse results even in a Multicrew M or L core ship.

    The only use for a large ship is a static defense situation.

     

    No Alien cores atm and if there was a defense situation you still need to get that heavy ship over there at 20k max speed its not funny and if you are to be found that L core is a sitting duck. S cores attacking that L core need just to go out of its range vent and come back.

     

    I like big ships but in the current situation not worth it to take them out.

     

    How to counter section tanking? Increase even more voxel tanking benefits Iand increase tracking on guns all around other weapons need urgently better tracking like Laser and Railguns

  7. Yes this is a thing now. Our ship was over market 6 when I respawned to it the ship exploded and crashed to the ground all elements destroyed and each and everyone respawned at base. I waited 2 days for support to help me with this and had no answer had to repair a big ship with t1 t2 scrap. Try to repair An advanced military space engine with it you will hate this bug.

  8. Hello für ein M Schiff eignen sich gut Präzision Railguns M rare oder exotic auch Kannonen sind gut braucht aber bessere fliegerische Leistung. Ein Script wie du erwähnst gibt es nicht kannst Sleim22 anhauen für ein aktuelles PvP script suche ihn im DU discord. Du musst schon selber mit Remote Controller fliegen und ballern.

  9. 18 hours ago, WarrenOne said:

    Warp: We need to ability to add public warp beacons to our list in our map menu. This is the only way for player/organization constructs in space to form when the game is released. We can't require a player to waste an organization slot just to be able to visit an organization's space construct with a warp beacon. Also please give us the ability to block the "stop warp" function. With the original Lua API we could remove the "alt+j" key's ability to stop warp but for obvious PVP exploit reasons that may be an issue to control the "stop warp" function. There must be someway we can remove a player's ability to drop out of warp in PVP space on our ships if we so choose. "Trust your player" is not a good enough mechanic. We should have control over their ability to do that since we would be able to block a person's use of systems in the real world without just "trusting them to not hit that button." 

    This is 100% intentional by NQ and for every PvP player one of the most fun things to do to jump on an unexpected target. It is great and should stay

  10. Amazing I agree on all your points and want to double down on the need to balance ores also that asteroids need huge nodes of ore it is very frustrating to have an ore on tracker and then it's just 400 L, or that you track T5 on an asteroid and the node is filled up with T1 on the inside. People loved to have mega nodes back then. For some to mine these it was therapy of sorts. I know many that ended playing DU because planetary mining was removed. On your final point, I found once an Exotic asteroid 2 su from Madis safe zone what it's a complete joke on the intend of it.

  11. 10 hours ago, Taelessael said:

    I'd suspect zero's suggested nerf would be a little heavy-handed, as a 6-hr cooldown would just annoy all the pve players that enjoy warping between planets instead of slow-boating for hours on end, not that I've got a better option short of NQ both adding some manner of interdiction like they once said they were thinking about, and somehow forcing warp-choke-points to prevent easily avoiding interdiction.

     

    That said, the goal of whatever eventually gets done wouldn't be to break Legion's will to defend, it would be to limit the force-multiplication that results from warp. Legion is big enough right now that nobody can take its whole fleet, and because of warp it can put its whole fleet on any site it needs to defend functionally at the drop of a hat. Sure, Goonswarm could theoretically just decide to roll in from EVE and overrun everything, but then we'd be right back to the exact same issue against them. But I suppose I've gotten off topic now.

     

     

    PvE combat against NPCs would be cool, and I want it, and I want all the players such content would draw to join DU. Unfortunately I don't think the game is even remotely capable of doing that right now without major changes, so it probably wont happen for a very long time, if ever.

    Instead of a game, I searched for a salt farm that is sadly not to be had. We came close to it at Beta at one point. DU is full of safe spaces now and with warp you can skip 5 hours flight in an instant. Legion is able to project a large fleet due to warp and there is no other group that can put these numbers. Not to forget that other groups are broke and mission will remain nerfed for long.

  12. 6 hours ago, Zer0Krypt said:

     

     

    If Legion really wants more PVP content, start asking NQ for game changes that remove you as the sole king of the hill. Advocate for changes that make many kings of many hills. Ask NQ to bring changes that make it exponentially harder to defend alien cores with each additional alien core you hold. Ask NQ to remove the warp drive, or make the universe bigger in some meaningful way that creates room for groups to establish their presence and grow and become contenders in region based warfare. Heck, you don't even need NQ to make changes. Split up and create your own PVP content if you want it that much.

    Legion is by far the largest player voice for PVP, especially now with the rapidly decline in adversaries that even want to engage with you.  Hope you use that voice to help bring changes that create a healthy PVP game, not just a healthy Legion. Cuz at it's current rate, Legion will be the only ones out there cuz the rest of us have moved on.

     

     

    From your narration, I understand that our Opposition did not even consider building a real fleet with spare ships so when someone is shot down he spawns at the nearest spot and grabs the next ship, and goes back into battle.

     

    Well if the Situation for the adversaries of Legion is so bad in an economic term then I understand why everyone else gave up. 
    But even your suggestions in nerfing warp would not make a difference in our commitment to defend our cores. The point is that the PvP problem will not be solved until there is a huge population increase. Even after a Wipe at release, the situation does not change unless there join big alliances from other games.

    And even then it's not the same as a group of players grinding for a nice city base or fancy PvE ships in the opposite of an Alliance that is battle tested and is just grinding for PvP dominance.

     

    I find your arguments in the case of the Opposition to Legion intruiging and that deserves its own thread.

     

    This is about that DU gets some sorts of pew pew. 

    7 hours ago, Knight-Sevy said:


    100% agree

     

    I will add that NQ didn't even go to the effort of forcing people to use firearms to break and loot the wrecks for exemple.

    This could have been a first step before asking for NPCs, destroy stationary and harmless targets is a good first user weapon experience.

    But even this NQ doesn't want to do it. So NPCs should not be dreamed of.

    Yes people need to get experience somhow 

  13. 6 hours ago, Taelessael said:

     

    I could very easily be wrong, and I'd even like to be in this instance, I want NQ to add some pve ships to get in to a shootout with (they could make it a mission, or spawn them near asteroids), but with how things run now I seriously doubt it can happen short of some fairly significant changes to how things work.

     

     

    If they can implement something like NPC craft I know it won't be quick. 

     

    6 hours ago, Taelessael said:

     

     

    Legion controls all the best resources, their supply lines can't be seriously attacked, the available force-projection lets them put everything they have in to any fight near about at the drop of a hat, and the only option anyone has is functionally to try a frontal assault. Much like when a group dominates in any other persistent-universe game, nobody is going to put up much of a fight against Legion right now because they very rightly don't think they can win. 

     

    So, enjoy the quiet at the top. Until NQ gives us something bigger than this kiddie-pool of a solar-system, something so big Legion can't maintain control of it all, the only decent battles you're going to get will be out of each other.

    At gamma fight the adversaries of Legion were so close to winning then came the radar bug and PvP in DU lost momentum since then. If other groups would organize and work together a few cores could be taken from Legion. 

  14. 39 minutes ago, Zer0Krypt said:

    NQ has been pretty clear their stance of NPCs.

     

    Lack of content is the players problem. Not NQ's problem. Clearly you must be doing something wrong.

    I have built already what I wanted to build until next PvP meta change. Alien cores are secured by our Aliance keep getting Plasma and t5 ores each week. Have a few bases on them factories running that I feed with ores I get from Mu's that's Endgame. And that there is nothing or no one to shot just makes this endgame to anyone that want to pew pew unattractive. And that is a NQ problem

  15. 2 hours ago, Taelessael said:

    <sarcasm>The dreadnought's name is "Legion", it was implemented a while ago.</sarcasm>

     

    Jokes aside, the neither of your ides work because the game runs primarily client-side, someone would need to be on the ship for it to have any physics. Players have been asking for NPC targets to shoot at about since NQ gave us weapons to shoot.

     

    No mistakes, its cool and I want it, and npc opponents in pve and pvp space would probably vastly improve things and draw a significant number of players, but they can't work with how NQ currently has things set up.

    Once NQ made a stress test with plenty of bots these can be the pilots and gunners and NQ needs to script a flight path and create some sort of turret that autofires why is this not feasible?

  16. 39 minutes ago, Stratio5 said:

    NPCs to shoot at? YES!

     

    Couple of changes I'd make to your idea:

    • It does not de-spawn, have it collect parts from destroyed ships that are effectively added to its loot pool
    • Ensure that said NPCs also roam some parts of safe space, so PVE-only players/orgs can get their feet wet - and also lose ships in a manner they don't feel so bad about.

    I like your first idea but second idea does not work because you are not able to shot in sz

  17.  

    I grind ore fuel and elements for the sole reason to be able to PVP in Dual Universe.

    Sadly due activity is being low these days there is no one to fight on an Asteroid or an Alien core. 

     

    - I suggest for NQ to make a Dreadnought that patrols the pipes and fires at anything that comes close to it 2 su with maybe 8 seats of firepower and 90 mil of ccs. When dead in the containers to find random advance rare and exotic shematics. 

     

    -If a large org wants to abuse this by sending more ships the Dreadnought spawns more dangerous drones equivalent to the numbers of ships present with in 2 su.

     

    The Dreadnought spawns at random times and goes for an example from Jago pvp border to Sanctuary moon PvP border and despawns

    Archeage had a similar gameplay with the Kraken that spawned on certain times I borrow this idea from there.

  18. 2 hours ago, Zarcata said:

    What exactly was fun about it? Looking at marker icons for hours, announcing the main target in Discord, everyone clicking on it -identify-shoot click and if target dead, repeat.

    Sure, you can also spend an hour with ships and max speed to keep the alien core in phase again and again...drags the whole thing out enormously.

    Who dies, is revived on a nearby point, sits down in a spare ship - or, if these are not available, one revives 350su on Alioth again and spends to consider whether one now flies for hours to the fight or logs out.

    Sure, it looks great when 5-10-30 blue markers suddenly pop up in the dark space and you can still see your own blue markers at the same time, the whole view becomes much more interesting. It doesn't matter if the ships look great - no one sees them anyway at combat distances of up to 2su.

    How PvP works in space with ships in Dualuniverse is boring for me. There is nothing dynamic about it. Add to that the enormously poor performance - ships bounce from point to point and you guess where it could really be or hope the hit chance recognizes the position of the enemy.

    The best part of PvP is probably the ship building itself. You can design it however you want, play ping pong with the stats and the elements, and make calculations about what makes more sense in combat in what situation. The combat itself is tiring and boring, sometimes just time-consuming.

    This is what DualUniverse is supposed to represent? This is what a meta-company really wants to present? 

    If it was not fun we in Legion would not be eager to have again such a fight.

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