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ilodev

Alpha Tester
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Posts posted by ilodev

  1. This would help aliviating the need of uploading multiple images when you just want a set of icons for your screens.

     

    Following the current image adding function, we could reuse the current one just adding extra args at the end that when ignored, they will use the full image size

    addAtlasImage(layer, image, x, y, width, height, atlasx, atlasy, atlasw, atlash)

     

    Or just make it a new API to get the atlas image from the loaded image

     

    img = loadImage(path) 
    icon1 = loadIcon(img, x, y, width, height)
    -- then use like normal image 
    addImage(layer, icon1, x, y, width, height)
    

     

    anything from screen button images, cockpit shapes, decoration or warning signals, org logos  etc could then be uploaded on a single image and reused as required. The process of validating the images would still be same

  2. On 6/19/2019 at 3:40 AM, GeniusGames said:

    Therefore it would be cool if you could decide for yourself that you can make all voxels as transparent, but with the same security, Health Power (HP) as the normal voxels.

    Wouldn't it be better if this only happens from the interior (so you can see the exterior from your ship) but at the same in the exterior becomes a camo material that blends perfect with the background so they can't see you? and for the same price, can this feature make your ship invisible to radars? and just to squeeze that last drop, can this feature also make the ship ignore physics? that all together will be perfect for pvp.

    /sarcasm

     

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