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Shealladh

Alpha Tester
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Posts posted by Shealladh

  1. 5 hours ago, HellToupee said:

    You likely went to dual.sh and punched in 1 adjustor, which will show you the min required resources to make 1 adjustor but not the actual resources used in 1 adjustor. 

     

    was taken from average of Alioth Market prices as stated....

  2. 5 hours ago, Zekain said:

    I think the 2773 comes from the time it takes to craft it, and all of the parts that take to make it.

     

    as stated

    ...averaged of the 1000 cheapest S adjustors to sell on Alioth Market...

    ...calculated the average selling price of the resources it takes to produce them..

     

    1 hour ago, Emptiness said:

    It's not. Did they calculate with max refining/smelting/intermediary skills? I'm getting roughly 550 quanta per S adjustor, even with all ore prices at 25q/l.

     

    Average market, and further calculation of talents etc are still to come from the stated amounts.

    What we need is a break down of the Min/Max and Average costs for each part.
    Then a calculator to break down the various NanoPack creation and Industry Talents on top.

     

    All in all my friend's calculation are to find the average cost, nothing more.
    You want to add to the cost listings, add some data ;)

  3. I don't get it, I understand the changes and why they're attempting it, but it still makes absolutely no sense why the market sells elements cheaper than you can make them.

    As an ORG member calculated;
     

    Quote

     

    here is the market at the moment for S adjustors.

    I averaged the 1000 cheapest S adjustors to sell on Alioth, I calculated the average selling price of the resources it takes to produce them.

    we put everything into a table and bam;

     

    Average price of an S adjustor: 797 q / u
    Average resource price to craft one: 2773 q / u.
    You would have to sell them for 2940 q / u to make a little margin, while the average price is 797 q / u.

    Basically, it is more than 3 times more beneficial to sell the resources than to make S adjustors.
    Again, these are the Alioth prices, where is most of the market, and not counting the talents

     

     

    So if the item is 3 times the cost to produce, than purchasing, where is the sweat shop running with child labour and how do we get this setup, still not seeing a schematic for that anywhere?

    I have said it for a long time, the economy does not make sense, bots that sell cheaper than you can make them will kill the game. Get rid of the PERIOD, let the players and their actions set the price as it will pan out.

    After listening to the video on the patch release with JC interview, I see his mission, but no reasoning.
    Maybe an economist needs to be hired.

    We pay tax on everything, where does this tax go?

    IRL these taxes mean something, here they're just a s@#$hole sink for the sake of it. My taxes build roads, pay for public buildings, emergency services, and so on.
    Do you see anything other than Markets as Public Buildings, no, where is our emergency services when we crash and be rescued.....

    We need to make DU great again, I hear Trump is looking for a new job, anyone....

  4. 9 hours ago, TheFlyingCat said:

    Will the size restriction remain indefinetly? Dont get me wrong i think its a good change for now, but as soon as we have energy management restricting weapons by core size become obsolete as your energy output dictates how many weapons you can add to a craft. So if every size of ship can only use its own size there is no real variation in ship spezialisation. As you cant for instance build small glasscannons or smth like that-

     

    9 hours ago, Samlow said:

    Exactly my thought. So Im hoping its a stopgap.

    These should stagger imho;

     

    if you have an L ship with M sized elements, you have those elements working harder and burn out quicker.

    if you have an M ship with L sized elements, the other connected elements wear out quicker.

    Now if we only had fuel-line connectors, fuel tank to engine, then the above example would have engines being flooded with too much fuel and increases chance of explosion, burst fuel lines, etc. Then you would also have spluttering and not enough fuel feeding an engine resulting in loss of thrust.

    "I cannot change the laws of physics, Captain! A've got to have thirty minutes."

  5. Can we modify or make classes like the Predefined style classes ?

     

    Also with the screen Grid Area, can we make them appear in the cockpit etc, so that when you look left, right, up and down, to have side widgets, so that you can place them on the joystick or say a small screen where the Fire Extinguisher is?

     

    Can we also change the perspective of the container, to make it look attached to the cockpit parts?

    cockpit_part.png

  6. On ‎5‎/‎9‎/‎2019 at 6:55 AM, Nanoman said:

    To those who thought there would be no skills, or that they wouldn't be time-based:

    https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg

     

    Search for "skill-based character progression" about halfway down the page. It says:

     

    In other words this has always been part of the plan. The kickstarter was almost 3 years ago.

    So if this has been known for this amount of time, why then does the main website have no mention of it until now. Not all of us have known about the kickstarter and been "that" early group.

    Besides, taking a look at the image used in the YouTube video, (Total Talent Points used, divided into the time pts allocated at the top) you would need 3.97830815018315 years to gain those points to allocate.

     

    Sounds like EvE, and you login, select a skill, wait 4 years and unlock a base skill. BORING. Eve is like facepalm games, a time sink and boring as hell.

     

    Now change it to a dynamic "work-up skill-system" that you earn as you use makes more sense. I'm disappointed that they're simply copy/paste EvE plagiarising

  7. G'day all, my name is Shealladh and signing in for the first time.

     

    I hail from under the Earth in a spot call Melborn (Melbourne for aussies), still yet to decide which starter pack (missed the KickStarter and a late bloomer) to get me started, but must say looking good so far. Cannot wait to see who and what everyone is doing in game.

     

    I'm an older crankey sob and love doing things in groups and letting the creative things loose.

     

    Until we meet, stay safe

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