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Base Shield Lock Down Mechanic Suggestion


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It would appear that the damage to keep a base shield in combat lock in the second phase of an attack, has no minimum value. IE: 1 damage resets the timer.


To improve this mechanic and avoid trolling which is being used at the moment, I suggest a minimum amount of damage to be able to reset the timer such as 50k per minute or so, i dont know what the right number is but the community can suggest it. Otherwise set a 30 minute timer and if the shield is not depleted in the 30 minutes, then the shield is reset to normal.

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