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Dual Universe - Release 1.2.1 - Change Log


NQ-Deckard

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Following many crash reports, we reverted one fix from the 1.2.1 change log to resolve the crash.

 

This following issue will now be revisited in the new year:

  • [Blueprint deployment] Fixed a rare issue where blueprints would be deployed very very far from the correct position.

The issue was caused when a ship was deployed on or while standing on a construct that the client no longer deemed in existence, this usually means that the construct unloaded. This can likely be avoided by ensuring the construct you're deploying a blueprint onto is both rendered and in your field of view until the construct is fully deployed.

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