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Voxel ReVamp Suggestion


SevSaint

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Add a function such as holding alt shift control etc. While holding you can merge two existing voxel pieces together without having the voxels combine and merge on vectors. Maybe make it a tool function. Having a square and circle combine as you move one of the two together. 

 

Voxel Library suggestion.

Also players to store voxels as there own blue print. If i make an engine housing for L Atmo Basic Engine instead of storing it as a separate core, just allow the player to high the voxel with a tool and save and name it. With the same tool the player can choose presaved voxels by the name they provided. 

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