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SevSaint

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Everything posted by SevSaint

  1. Ways people are generating money. AI missions or daily log ins. Eventually due to log ins and player count there will be trillions of quanta. Without things like market tax, and schematics there is no money sink to kind of keep the market for exploding in inflation. Consumable things aren't really sinks. Scrap, for instance, doesn't really sink money. It just transfers from player to player and the said player gets rich by selling scrap. The market is just constant transferring of money from player to player and the only loss is the tax system. There needs to be more sinks in place to prevent huge amounts of inflation. With the introduction of the AI missions players can farm money adding to the collective players wealth which in the long run will cause prices to soar. For instance, if the market had another item bought that wasn't from players but AI and was consumable and needed then players would cycle money out of player to player exchanges and slowly balance things out. Eve had several sinks. One of which was the insurance of ships. You got a portion of the money back in value of the ship but not as much. The parts lost had to be replaced which had to be remade. I can see huge issues down the road if the market isn't better handled by the devs now.
  2. would love to see dedicated crafters adding their own flare to what they make and create a more in depth unique market.
  3. Components. Complexity will determine computer required. Computers will be either rated chips from basic to exotic. The more components the more complex the higher the need for more exotic computer chips. Ex. Silicon Quantum etc. Other components suggestions Weapons Ionized Barrel Ammo housing
  4. 1. Manage switch Inventory from one box to another. Add a button to move all. This will allow to move all, crating, all material all elements once the type or filter is set up. 2. Skill management. Needs work. Clumsy trying to move skills around. Also hard to navigate through skills. Hard to tell what skills u need for another skill. 3. Left click on any item and select find in market. Auto searches for the item.
  5. Add a function such as holding alt shift control etc. While holding you can merge two existing voxel pieces together without having the voxels combine and merge on vectors. Maybe make it a tool function. Having a square and circle combine as you move one of the two together. Voxel Library suggestion. Also players to store voxels as there own blue print. If i make an engine housing for L Atmo Basic Engine instead of storing it as a separate core, just allow the player to high the voxel with a tool and save and name it. With the same tool the player can choose presaved voxels by the name they provided.
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