Ways people are generating money. AI missions or daily log ins. Eventually due to log ins and player count there will be trillions of quanta. Without things like market tax, and schematics there is no money sink to kind of keep the market for exploding in inflation. Consumable things aren't really sinks. Scrap, for instance, doesn't really sink money. It just transfers from player to player and the said player gets rich by selling scrap. The market is just constant transferring of money from player to player and the only loss is the tax system. There needs to be more sinks in place to prevent huge amounts of inflation. With the introduction of the AI missions players can farm money adding to the collective players wealth which in the long run will cause prices to soar. For instance, if the market had another item bought that wasn't from players but AI and was consumable and needed then players would cycle money out of player to player exchanges and slowly balance things out. Eve had several sinks. One of which was the insurance of ships. You got a portion of the money back in value of the ship but not as much. The parts lost had to be replaced which had to be remade. I can see huge issues down the road if the market isn't better handled by the devs now.