MercilessFisting Posted January 16, 2021 Share Posted January 16, 2021 Just sort of mulling over the different honeycomb options and their different inequalities and usefulness. Ok, fine. Gold = PVP/Armor Plastic = pretty much anything else for cheap. A skill tree devoted to tweaking the different units in different ways. so for gold, something simple and small, yet still a major benefit like weight reduction per level. something in the 2% to 5% per level. For lower tiers, perhaps simple things like hp bonuses on setting. The higher level stuff something more along the lines of a broad resistance bonus or even a more specific yet very strong single resistance bonus. so perhaps armor layering has more of a payoff. Hell even setting up a few of the really high tier honeycombs with skill bonuses in mind that would be great with max skills and layers - the catch is the skill itself also gives a negative buff as well. Very high bonus to say hp and thermic, but also increases weight of a material that's already a bit heavy causing sluggishness in control, or forcing extra engines and fuel.. I think you get it. Then pair it with another that gets resistance and weight reduction but a hp decrease. so to 2 together might work very well as layered armor. Again.. I think you get it. Link to comment Share on other sites More sharing options...
Warlander Posted January 16, 2021 Share Posted January 16, 2021 I think teravoxels are much more lacking in a pallet with the game only comprising 1 buome (tundra) with sand and snow. I think that it needs more attention. I do agree that voxels need a sort of R&D research component since the HP talent tree is essentially useless since it neither provides enough HP to survive a crash in most cases or if you are in PvP most weapons will chew through it np. I do think hardness, durability, weight reductions, heat resistance, and another of factors need to be added to each individual ore. I also think that honeycomb production should pretty much produce double what it does now to open up building some more. But im a firm believer that build mode should be available for teraforming or at the very least offering the same shape tools even if they start at a larger size for cylendars, squares, and wedges to actually get stable shapes. You can fight the system pretty well but it would be much better if it had a teraforming tool for that insteead of a secondary action of the mining tool. Link to comment Share on other sites More sharing options...
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