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Simple way to introduce risk vs reward


XKentX

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Make outer planets (the ones that are outside safezone) have "safe zone" only while actually in atmosphere.

 

Currently it's 2.5su and it destroys any risk/reward factor. You can warp in, mine t4/t5, warp out. You pay like 2-3% of your income to be completely pvp immune and have 0 risk.

 

I do understand that atmo-pvp is not ready so real atmosphere will still be inside the safezone and pvp immune.

 

This will open enormous opportunities and make t4/t5 and PVP actually meaningful. You will need to figure your way in/out. You will have an option of mining t1-t3 in complete safety or go for it and try to grab the gold by risking to get killed.

 

This will add meaning to having fleets, alliances for protection and make the game actually a box with a sand to play and has a very low dev cost.

 

NQ can the advertise the game as:

"Fight for resources" "Press for power" blablaa and it will not be fakenews and this WILL BRING players, new and old ones back.

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