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economy problems


CptKidd

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Currently, the new changes reward the original alpha player, who has the acquired resources and money to adapt to the  industrial elements limits (blueprints).

 But Punishes the new Beta player who just starting setting up factories and now is set back by schematics cost. 
Plus the other problem of vast supply should have driven prices very much lower but did not.
ON 10 Dec 2020 there are 330 orders to sell 2,000,000 +  aluminum honeycomb schematics at 250,000h each and only 1 buy at 20,000h
There a is  a  problem, price should  have be at close to 20,000h
It would have been better to start very low and let the price go up.
 
Suggestion, what is needed is an economy sink where items are lost from game;’s economy. 
Note: building something is not a lost, it is an upgrade. (Has more value & without an energy cost a inflated valued)
 
A real life example is things get used up, they wear out.
 
Suggest, two wear factors be added.
 
First is the common "wearing out factor” which causes items to be used up, much like plan scrap fix.
Each higher tier should wear out faster. (More complex parts to break)
 
Second, a factor for all of games items so developer can adjust whole game base line without adjusting each item.
 
Energy use
Suggestion anything put on the factory floor uses energy that must be generated. (generator /fuel cell)
The energy used can be by adding to floor causes a small cost and being but not in use a small maintenance cost.
The factory item being used would’ve a much higher cost.
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