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Eternal

Ability to move the voxel vertices using the build editor

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I am not a fan of complicated voxelmancy and in my honest opinion, it has to be simplified. Display the vertices and give us the control to be able to move them. Instead of wasting the time creating shapes in such a complicated process, we can allocate that time in the technical design of the construct instead. That's what matters in construct-design! A complicated voxel editor is an unnecessary burden.

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