Blackrock Posted February 8, 2020 Share Posted February 8, 2020 Well i had too many ideas and things that i "Hope" to see in the game. I, myself are more of a constructer. The variation of the different constructs are there but there are only a few that are really eyecatching. Therefore i have 3 Suggestions to bring more variation in building things: - Elements needs to be colored, maybe a 2 colorsystem, primary and secundary color. (Nothing is more boring as grey elements all over) - Lights "needs" to be rethinking, sure the Pole, rods and area light are cool, but very basic for a good looking construct. More like an Asylum light. - what make things up, is to add different color. maybe based on a voxel with that color you want to have. I like the dark red, or a sinister green, or blue as a color on my constructs. - The light should be placed in a line and in curve to get the construct more to life. For example I want all the things to look like "Tron" style - Glass, i think a voxel out of glass, like reinforced glass would be cool. These thin glass panels are realy not secure. - I can think of a few constructs out of "glass", that would be amazing. Also I have a wish for the core units. If we could get a differenziation of the same size of cores up to the L core. Like not a block, where everything is the same lenght. But a 0,5 x 1 x 2. Like cut the half (horizontaly) and put it back behing that. I realy like to build my constructs with the full lenght of a core, but up and down only need a 1/2, so I only use half of the core. My favorite designs are all more long than high. Like a Star destroyer in Star wars. Not everybody want to build a Deathstar or the Borg´s cube. I thought NQ wants us to get a free idear of new concepts, but even in the Loading screen the dynamic constructs tend to be more long than high. --> you can choose if you want to build a regular Core unit, or a Elongation Core with the same Volume. I´m realy looking forward to the quest system. I would like a board where you have 3 "buttons" and can therefore "comunicate" with the Quest text (if programmed). so you can lead the player in a direction or give Information and choices, even if you not there physicly with yyour character. Thanks for reading. Have fun ingame Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now