Hi everyone,   To conclude this never-ending discussion that already happened many times before and after the Kickstarter campaign:   We are still a small company aiming to make a very ambitious game, especially for a company of this size.   We have a tight budget, and we can't go overboard with appealing (but not mandatory) goals before we reach the official release of the game (at which point we should be able to self-finance the said goals, if all goes well). Amon