Jump to content

Misdirection and Sleight of Hand


Anopheles

Recommended Posts

I've always thought misdirection is something missing from game design.

 

What do I mean?

 

Most of the time we get information about a ship before we see it in space.    I'd like some of that information to be false.

 

This can be for good reasons, such as giving your fat slow trader the transponder of a battleship or for nefarious reasons, such as fake distress calls.

 

Of course, their should be counter technology available.    False Flag signalling should be expensive, highly illegal and 'a shoot on sight'.    Counter technology should be an expensive, heavy, luxury that is also difficult to get hold of.  Otherwise, what's the point?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...