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Collision damage - workaround suggestions

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Yes, I concur. This is more or less my line of thinking as well. We can minimize the impact of any possible griefing by making it economically unfeasible as well as enabling players to forge systems to penalize such behaviors in whatever ways emerge as most effective and so on.


Your idea, as already discussed, is just not possible


His specific mechanics may be nonsensical, but overall the notion of collision damage isn't impossible at all, and a reasonable solution can be devised ... as previously discussed.

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