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Showing results for tags 'strategy'.
PurplePanda’s Space/Construction Game list This list is being created for anyone who or wants some DU-ish games to play between tests or until DU releases. All of these have been chosen by me through “extensive” research that I did an hour ago, as well as some personal favorite of mine. Hope you enjoy some of these games, I think some of them are definitely worth a look! (Note all reviews will be from there Steam pages) Out Now Avorion - Early Access A procedural co-op space sandbox where players can build their own space ships
I think this is a very important game design issue that needs to be addressed and re-addressed. How to avoid the single strategy that more numbers = win. Now, there is nothing wrong with the zergling strategy - it should be as viable as the next and I don't think the game should prevent organisations from adopting it. The problem occurs when it becomes the onlycounter to itself. A game that has only one viable strategy is either broken or boring. The key is in providing variability and making combat complex enough that the difficulty in leading players into a battle becomes exponentially