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Found 2 results

  1. There are other topics about whether a single crew-member should be able to fly a large ship here and here. This is not about that. This topic is more about what actions a crew could make to benefit a ship over what a single person could do. These are... Things You Could Do On A Large Multi-Crew Ship The design idea is as follows: Players can "do actions" on specific elements to improve the effectiveness of a large ship. A single person would *not* have penalties to flying the large ship, but neither will that single person be able to activate all the different action
  2. I've been thinking about what non-bridge crewmembers on Multi-Crew ships will actually do while the bridge crew is busy navigating and ultimately flying through space or making strategical decisions in combat. Specifically this post is about Engineers, and the passive/active roles they play on Multi-Crew ships. I imagine, based on the way LUA is used, that we won't be seeing electrical wiring and ventilation running through structures and ships in the same way that something like Space Station 13 does. However, while engineers might not be manually wiring/repairing cable, that doesn't
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