Jump to content

Search the Community

Showing results for tags 'Small'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Starting Zone (EN)
    • Rules & Announcements
    • General Discussions
    • Off Topic Discussions
  • Starting Zone (DE)
    • Regeln und Ankündigungen
    • Novark's Registratur
    • Allgemeine Diskussionen
  • Starting Zone (FR)
    • Règles et Annonces
    • Registres du Novark
    • Discussions générales
  • Beta Discussion
    • Beta Updates & Announcements
    • Idea Box
    • Public Test Server Feedback
    • DevBlog Feedback
    • The Gameplay Mechanics Assembly
    • Streamer's Corner
    • The Builder's Corner
    • Innovation Station
  • Organizations
    • Org Updates & Announcements
    • Novark's Registry
  • Fan Art, Fan-Fic & Roleplay
    • Novark Agora
    • Novark Story Time
    • Novark Art Gallery

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


backer_title


Alpha


community_id

Found 5 results

  1. I HAVE A small NEED. I love what we can do within our game even with a basic understanding of voxelmancy, but there comes a scale, at which I find myself struggling to get the small scale finishes I really need. I believe we need some small decorative elements, mostly 1 block and below sized, to support our fine detailed projects. These silly trinkets could EACH serve a multitude of purposes. The key to these small elements is that they can be used bear to complex voxels without messing things up. This will give us all some options for the enhancement of the very smallest of our
  2. Greetings and welcome to the "precursor debate" that is part of a long-term corporate study about organizations and player preferences. The goal? Find out about player preferences. What do you look for in an organization? Does it have to be small, large, cover certain themes, have certain infrastructure or ideology? What should it not have, what do you dislike? Feel free to debate, compare and argue. Chances are the debate or topic will be repeated over the years to get as much input and a level of comparability so expect duplicates over time. This ti
  3. Basically it would be cool if the whole team/squad/organisation could travel around with one big mothership, containing multiple smaller ships and hovercrafts etc. Pros: Possible social interactions while flying Easier to defend (against possible threats) More epic gameplay if you encounter a (possible) threat What would be needed: Hangar doors / airlocks Docking stations Recharge stations (If this fits in the energy system) Epic sirenes and alert systems (e.g. red/yellow alert) to alert the team/squad/organisation to go on combat-station -> this will create a more epic atmos
  4. So I was thinking. If we are gonna have like small fighter like ships. Are they going to have small canons to place on the frame aswell? Is there any concept art out there for DU that shows this?
  5. The Family Fortitudo per familiam I have a business proposition for you, my friends. Our humble organization is seeking a few dedicated members to be a part of our DU operations/dealings, and we're certain these individuals will play a pivotal role in the direction this organization will take. - BUT before you make a decision to contact us, here's a little bit about our philosophy and aspirations: About: The Family is a non-aligned collective, based on loyalty and trust. We aim to reach the stars together and do whatever's in our power to further our members' interests.
×
×
  • Create New...