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Found 3 results

  1. Will there be an In-game voice? mechanic, and if not can there be a solid one? An in-game voice mechanic which allows you to talk to players that are within a certain area near you. And they can hear you louder the closer you are? And also possibly a way to amplify your voice for example if you're giving a political speech? Or something like PA speakers so you can alert your crew to abandon ship? Even something else like using ships to contact another one of your ships to give them an order or even a motivational speech?. Without an in-game voice, people would be negot
  2. If the devs arnt planing in game voices, then it should be implemented Games like ark, garrys mod and space engineers have these in and are great for it It takes time to type while the voice is more faster and quicker to respond during any type of encounter.
  3. Today, I bring the topic of communication, specifically voice communication in Dual Universe. While it is an already discussed idea among Novaquark, I would like to expand on it: Free Talk: This idea enables players to talk within the vicinity. The closer you are to the source of a voice, the louder it will be. Likewise, the farther away you are the less louder it becomes. If you are not facing the source, you won't hear them as well as when facing them. Now, we won't want to walk into a densely populated area and hear voices from all sides. To minimize white noise in Free Talk (unoffic
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